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Location
Hybrid (Cambridge, United Kingdom)
Seniority
Junior
Visa
Licensed UK visa sponsor
Employment
Full-Time

Confirmed on the employer's own hiring board on Nov 5, 2026. First seen by Alion on Nov 4, 2026.

Overview
Company
Impact
Profile match
Frontier Developments is a Cambridge game company founded in 1994 by David Braben, co-creator of Elite. It develops simulation and management games including Elite Dangerous, Planet Coaster and the Jurassic World Evolution series. The company is listed in London and builds titles on its own COBRA engine.
Backed by Meta Planet

WHAT’S THE ROLE?

We’re looking for a Graduate Character Artist to join our team. As a company we produce a wide spectrum of subject matter from stunningly photorealistic animals to beautifully stylised characters, so populating our games is always a rewarding experience.

This is a fantastic opportunity to contribute to our ambitious future roadmap of games.

*Please note that candidates invited to interview may be asked to complete a role-related assessment intheirown timeas part of the selection process.Further details regarding the expected time commitment will be provided in advance.

WHAT YOU'LL BE DOING

  • Creating game-ready 3D models and textures using Maya, ZBrush and Substance Painter.
  • Collaborating with fellow Character Artists to maintain the highest quality throughout development by delivering models on budget, on time, and in the appropriate art style.
  • Bringing a new perspective, and where appropriate, suggesting potential improvements to existing pipelines.
  • Actively participating in team meetings and contributing to the overall development process.

WHAT YOU'LL BRING

  • Demonstrated expertise in anatomical and organic sculpting from reference, with a portfolio showcasing work across both stylised and realistic art styles.
  • Ability to work collaboratively and take on feedback and guidance from the rest of the team.
  • Experience with translating 2D concepts or reference into 3D Character models. Making artistic decisions to troubleshoot the transformative process and refine the final 3D design.
  • Ability to adapt to and work within established art styles, ensuring consistency with the concept art.
  • An exceptional level of character modelling in ZBrush.
  • Extensive knowledge of preferred 3D packages such as Maya.
  • Excellent Substance Painter texturing skills and hand painting.
  • Familiarity with the entire real-time character pipeline from high-poly sculpting, retopology, UV mapping, baking, texture creation and ending in the set up and exporting of assets to game.
  • An awareness of the importance of efficient UV layouts and mesh topology, to ensure that character models are optimised for performance, budgets, and deform well when animated.
  • An understanding of development pipelines, including how your work will be used in dependent disciplines.
  • Excellent communication skills are essential.

BONUS IF YOU HAVE

    • Solid foundational art skills such as 2D drawing.
    • An Art degree or relevant game art course.
    • Genuine passion for sculpting creatures.
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