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Location
In office (Stockholm)
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 17, 2026. First seen by Alion on Dec 12, 2025. Gameboost scores B on the Alion truth index.

Overview
Company
Impact
Profile match
Gameboost is a Stockholm game development company that builds visually rich games on a proprietary engine. Its job ads cover graphics programmers working in C++, backend programmers with Golang, gameplay and AI engineers and gameplay programmers with a UI focus. The company is headquartered in Stockholm, Sweden.

Gameplay/AI Engineer

Do you want to shape the future of gameplay AI and build systems that players can feel, not just see?

We are looking for a creative and technically strong Gameplay AI Engineer who wants to work at the intersection of gameplay, AI systems, and reinforcement learning, helping push emergent and expressive gameplay forward.

You will work closely with designers, gameplay engineers, and stakeholders to prototype, build, and evolve AI behaviors and learning-driven systems aligned with our technical roadmap.

What you will do

  • Improve and maintain low-level gameplay AI systems aligned with the technical roadmap

  • Design and develop AI systems in close collaboration with game design

  • Prototype, experiment, and build AI behaviors for gameplay scenarios

  • Work closely with stakeholders and game teams to prototype new RL-based locomotion and gameplay platforms

  • Research, develop, and train reinforcement learning models

  • Analyze model performance and provide clear visualizations and insights

  • Improve game-side training frameworks to make models easier to train, debug, and iterate on

  • Identify opportunities to apply new AI and ML technology to enable more emergent gameplay

  • Stay up to date with current research and share knowledge within the team

We would love if you have

  • A creative and curious mindset

  • A strong background in C++

  • Solid experience with gameplay engineering

  • A good grasp of what good gameplay looks and feels like

  • The ability to “speak design” and collaborate effectively with designers

  • Experience working in Unreal Engine

  • An interest in computer science and programming as a craft

  • Professional English communication skills

Bonus points if you have experience with

  • Multiplayer systems

  • Shooter or third-person games

  • Designing reward functions for reinforcement learning

  • Training curriculums for ML models

  • Implementing and evaluating machine learning methods

  • Reinforcement learning-specific optimization algorithms

  • Python programming for tooling, training, or analysis

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