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Location
In office
Seniority
Junior · 2+ years exp

Confirmed on the employer's own hiring board on Oct 16, 2026. First seen by Alion on Aug 29, 2026.

Overview
Company
Impact
Profile match
GSC Game World is an independent video game developer renowned for creating popular franchises such as the S.T.A.L.K.E.R. and Cossacks series. The studio is celebrated by players worldwide for delivering deeply immersive, atmospheric gaming worlds and historically rich real-time strategy games. Its primary headquarters is located in Kyiv, Ukraine, alongside a secondary office in Prague, Czech Republic.
Responsibilities:
  • Collaborate with design, animation, sound, narrative, and other teams to create, integrate, and improve gameplay AI systems.
  • Design and implement AI behaviors, navigation, decision-making, and supporting gameplay systems.
  • Profile, debug, and optimize AI systems with a focus on performance, scalability, and maintainability.
  • Contribute to the development and improvement of AI tools and workflows for designers.

Requirements:

  • Strong knowledge of modern C++ (C++17 or later), including debugging, profiling, and performance optimization.
  • Strong knowledge of mathematics used in game development, including vectors, trigonometry, geometry, and linear algebra.
  • At least 2 years of professional experience in game AI development, or at least one shipped title credited as an AI Programmer.
  • Please specify your role and describe the AI-related systems and tasks you worked on in previous projects.
  • Practical knowledge of AI navigation, pathfinding, and decision-making techniques such as Behavior Trees, FSM, GOAP, and HTN.
  • Understanding of common game AI architecture, performance constraints, and debugging techniques.

Will be a plus:

  • Professional experience with Unreal Engine.
  • Experience with Unreal Engine AI systems, including Behavior Trees, StateTree, EQS, AI Perception and Mass Framework.
  • Experience with UE navigation systems, including Nav Modifiers, Nav Links, Nav Data Chunks, Nav Filters, asynchronous pathfinding, and path invalidation.
  • Experience with Smart Objects, GAS, crowd systems, avoidance, or large-scale agent simulation.
  • Experience profiling and optimizing AI systems for large numbers of agents.
  • Understanding of multithreading and asynchronous systems.
  • Degree in Computer Science or a related technical field, or equivalent professional experience.
  • Passion for video games.

Work format:

  • Office Prague
  • Office Kyiv
  • Remote

Hiring steps:

  • Interview
  • Technical Interview
  • Test (Optional)
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