Salary
≈ $96k – $182k per year (Estimated)
Location
Remote (Ukraine)
Seniority
Staff
Overview
Company
Impact
Profile match
GSC Game World is a Ukrainian video game developer founded in 1995 and headquartered in Kyiv. It created the S.T.A.L.K.E.R. and Cossacks series. The studio builds its own game engine technology.
Lead Lighting Artist
Responsibilities:
- Lead and share the lighting vision for the game in collaboration with the Art Directors and your Lighting Experts.
- Manage real-time lighting for environments, cinematics, and other assets.
- Help specify and develop lighting systems for time of day, weather, and dynamic events using UE5 and Lumen.
- Drive the growth and development of the Lighting team through mentoring, coaching, and regular feedback.
- Collaborate with team experts to establish lighting standards and documentation, ensuring consistent quality throughout the team.
- Mentor lighting artists and effectively delegate tasks within the department.
- Collaborate closely with Art Direction, Technical Art, and Level Design teams to deliver high-quality lighting that enhances the player experience and aligns with the artistic vision.
- Collaborate with Technical Art to write, and enforce guidelines that help deliver light in the right technical specifications.
- Participate in conversations to provide visually compelling, optimized and performant light scenarios.
Candidate Requirements:
- Proven experience as a Senior or Lead Lighting Artist on AAA or equivalent game projects.
- Strong proficiency with Unreal Engine 5 dynamic lighting, including Lumen, HDR/SDR pipelines, and related technologies.
- Ability to create and understand realistic lighting based on physical behavior, color theory, and composition.
- Experience mentoring artists and providing constructive, actionable feedback.
- Ability to balance artistic quality with technical performance.
- Communication skills to work with Design, Engineering, and VFX teams to explain lighting decisions.
- A portfolio demonstrating high-quality dynamic lighting work created in Unreal Engine for gameplay or cinematics.
Personal qualities:
- Strong artistic eye.
- Strong leadership presence, comfortable setting direction, providing constructive feedback, and maintaining a high-quality bar without micromanaging.
- Patient, constructive mentor; genuinely invested in growing other artists' skills.
- Collaborative, works well across teams without ego or territorial friction.
- Receptive to feedback and iteration.
- Calm under pressure.
- Highly organized and reliable in planning, estimating, prioritizing, and delegating work across the team.
- Strong attention to detail and consistency across a large, evolving game world.
Will be a plus:
- Previous experience leading or managing Lighting teams.
- Knowledge of lighting optimization techniques and performance budgeting.
- Proactive mindset with genuine curiosity about new technologies and rendering techniques.
Work Format:
- Office-based position in Prague.
- Office-based position in Kyiv.
- Remote work.
Hiring Steps:
- Screening interview
- Technical Interview.
- Test assignment (Optional).
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