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Salary
$96k – $182k per year (Estimated)
Location
Remote (Ukraine)
Seniority
Staff
Overview
Company
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Profile match
GSC Game World is a Ukrainian video game developer founded in 1995 and headquartered in Kyiv. It created the S.T.A.L.K.E.R. and Cossacks series. The studio builds its own game engine technology.
Lead Lighting Artist

Responsibilities:

  • Lead and share the lighting vision for the game in collaboration with the Art Directors and your Lighting Experts.
  • Manage real-time lighting for environments, cinematics, and other assets.
  • Help specify and develop lighting systems for time of day, weather, and dynamic events using UE5 and Lumen.
  • Drive the growth and development of the Lighting team through mentoring, coaching, and regular feedback.
  • Collaborate with team experts to establish lighting standards and documentation, ensuring consistent quality throughout the team.
  • Mentor lighting artists and effectively delegate tasks within the department.
  • Collaborate closely with Art Direction, Technical Art, and Level Design teams to deliver high-quality lighting that enhances the player experience and aligns with the artistic vision.
  • Collaborate with Technical Art to write, and enforce guidelines that help deliver light in the right technical specifications.
  • Participate in conversations to provide visually compelling, optimized and performant light scenarios.

Candidate Requirements:

  • Proven experience as a Senior or Lead Lighting Artist on AAA or equivalent game projects.
  • Strong proficiency with Unreal Engine 5 dynamic lighting, including Lumen, HDR/SDR pipelines, and related technologies.
  • Ability to create and understand realistic lighting based on physical behavior, color theory, and composition.
  • Experience mentoring artists and providing constructive, actionable feedback.
  • Ability to balance artistic quality with technical performance.
  • Communication skills to work with Design, Engineering, and VFX teams to explain lighting decisions.
  • A portfolio demonstrating high-quality dynamic lighting work created in Unreal Engine for gameplay or cinematics.

Personal qualities:

  • Strong artistic eye.
  • Strong leadership presence, comfortable setting direction, providing constructive feedback, and maintaining a high-quality bar without micromanaging.
  • Patient, constructive mentor; genuinely invested in growing other artists' skills.
  • Collaborative, works well across teams without ego or territorial friction.
  • Receptive to feedback and iteration.
  • Calm under pressure.
  • Highly organized and reliable in planning, estimating, prioritizing, and delegating work across the team.
  • Strong attention to detail and consistency across a large, evolving game world.

Will be a plus:

  • Previous experience leading or managing Lighting teams.
  • Knowledge of lighting optimization techniques and performance budgeting.
  • Proactive mindset with genuine curiosity about new technologies and rendering techniques.

Work Format:

  • Office-based position in Prague.
  • Office-based position in Kyiv.
  • Remote work.

Hiring Steps:

  • Screening interview
  • Technical Interview.
  • Test assignment (Optional).
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