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GSC Game World is a Ukrainian video game developer founded in 1995 and headquartered in Kyiv. It created the S.T.A.L.K.E.R. and Cossacks series. The studio builds its own game engine technology.
Middle DevOps / Build Engineer

We are looking for a Middle DevOps / Build Engineer to support our release lifecycle, automate build delivery, and maintain our CI/CD infrastructure. In this role, you will help ensure stable versioning and smooth delivery pipelines across cross-functional teams.

Key Responsibilities

  • Support the release process and coordinate build delivery across departments.
  • Prepare and upload builds to various digital storefronts and platform provider portals.
  • Maintain, debug, and optimize CI pipelines and automation scripts.
  • Update release statuses in Jira, communicate progress to the team, and keep technical documentation up to date.
  • Manage cloud or local storage for build artifacts and support infrastructure databases.

Technical Requirements

  • Perforce, Git: Advanced knowledge, including complex merge strategies, deep troubleshooting, and conflict resolution.
  • CI/CD: Hands-on experience with Jenkins and/or UE Horde.
  • Scripting: Strong Python or another scripting language, plus Docker / Docker Compose.
  • Deployment: Practical experience with publishing tools and CLIs for digital stores, such as Steam / SteamCMD, Epic Games Store / BuildPatchTool, GOG, Microsoft Store, or PlayStation developer portals.
  • Data: Practical experience with AWS S3 or equivalent solutions for artifact/cache management, as well as basic PostgreSQL administration.
  • OS & Networking: Solid understanding of Windows and Linux, networking concepts including DNS, DHCP, routing, and TCP/IP, as well as firewall configuration such as iptables, ufw, or firewalld for securing and troubleshooting build nodes.

Nice to Have

  • Experience with UE5 BuildCookRun processes for multiple platforms using BuildGraph.
  • Experience with other Unreal Engine ecosystem components and utilities, such as Zen Server / Zen Cache, Gauntlet Automation Framework, or Unreal Build Accelerator.
  • Familiarity with corporate authentication and authorization protocols, such as LDAP/AD, SSO, Okta, etc.

Work Format:

  • Office Prague.
  • Office Kyiv.
  • Remote.

Hiring steps:

  • Technical interview.
  • Cultural interview.
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