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Salary
≈ $81k – $137k per year (Estimated)
Location
In office (London)
Seniority
Senior · 3+ years exp
Visa
Licensed UK visa sponsor
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 7, 2026. First seen by Alion on Feb 17, 2026.

Overview
Company
Impact
Profile match
The Gaming Agency Los Angeles | London ©2026 Hammer Creative We are fans and experts of all things video games. We build award-winning campaigns from our offices in LA & London.

Hammer Creative is an award winning 360 creative agency specialising in the video game industry. We have decades of experience building highly effective campaigns backed by incredible AAA game trailers, and now we’re expanding to do it all in London.

Hiring the best talent is a part of that. Our cross functional teams are built to be nimble, highly effective, and empowered to bring their expertise and creativity to every project, big and small.

You are an ambassador of the company and its values at all times. Among other things, this means exhibiting excellent leadership and collaboration, crystal clear communication, and a positive, motivational demeanor. You also must be self-motivated, and able to work independently or as part of a team.

THIS ROLE:

Your role will consist of creating and executing top-tier design across multiple disciplines. Armed with an expertise in both 2d & 3d design from concept to completion, you will be asked to balance aesthetics and technical requirements across a variety of campaigns with different needs.

You will be a prolific maker and thinker, expected to contribute to pitches, trailer projects, vis ID development, key art and everything in between.

This is a hybrid work-from-home/onsite position, with the default being work-from-home, but with onsite work on an as-needed basis at our studio in London.

BIG PICTURE RESPONSIBILITIES:

  • Leadership - As a senior member of the team you are tasked with helping to improve Hammer on all fronts from doing best-in-class creative work to having improved processes and functioning as a better company. To that end you will be expected to communicate clearly and effectively with management, helping to identify issues and opportunities for improvement and then helping to solve those issues and implement changes.
  • Education and inspiration - When schedule allows you’ll be asked to help in providing creative inspiration that furthers Hammer’s creative knowledge and palette. This will usually take place in Agency syncs, however, there may be additional topics or ideas we will want to explore that fall outside that. Likewise continually push to educate yourself in new technologies and workflows so we can stay on the bleeding edge of the industry.
  • Diving Deep - Take a hands-on approach, demonstrating exceptional on the box execution skills while contributing to the design direction of multiple projects simultaneously. Take an active interest in exploring and developing new pipelines and workflows at Hammer to execute the best work possible.
  • Design Expertise - You will be a key tastemaker at Hammer Creative, ensuring that every frame, pitch deck, and style guide leaves our doors looking perfect.

IN DETAIL

  • Create conceptual designs and styleframes and ensure the project is set up to be executed within our pipeline.
  • Build standout presentation decks with branding, typography, logos, and layout expertise - Use your creativity to make every deck visually engaging and strategically powerful
  • Demonstrate senior skills of the Adobe suite, 3d software (Blender, C4D, Maya), Figma (for presentation design), and other design and animation tools as needed
  • Take a keen interest in Unreal Engine and expand your knowledge and capabilities in it to better collaborate with the capture and special projects team
  • Work on a variety of different briefs that use some or all of your skills in design, visual story-telling, illustration, 2d/3d motion design, and compositing
  • Elevate any title card, end logo, and branding graphic you’re assigned to create or animate
  • Optimize workflows and provide recommendations on new workflows or technologies that can help improve efficiency
  • Organize and brief teammates, external partners, etc. on concepts and tasks
  • Mentor, supervise and develop junior talent as the department continues to grow
  • Help direct junior employees, animators, and partners in creating high quality, stylish executions of brand creative in its many forms
  • Work with the Operations Supervisor and Senior Art Director in developing a contractor database and scheduling periodic reviews to assess existing and emerging talent
  • Work with artists, producers, and any other assigned team members to review, improve, and approve outgoing presentations
  • When asked participate in client presentations, pitches, and feedback calls to help communicate and support ideas
  • Participate in creative concepting, generating asset ideas and working together with art directors and other creatives to develop their ideas in unique, visually driven ways
  • Contribute to case studies, Hammer website, and other marketing materials promoting our work
  • Develop Hammer’s Art Department capabilities, leading its growth and staffing to ensure it’s functioning in the best possible way for both the work we do and the types of work we wish to pursue
  • Provide feedback and guidance for the visual development of assigned, high value work including CG, animation, live action, and beyond
  • Help members of the department grow in skill and further their careers. Advise in recruitment needs and expansion of the creative team
  • Be flexible!

SOFTWARE PROFICIENCY

  • Adobe Suite
    • Photoshop
    • Illustrator
    • After Effects - at minimum an understanding of the workflow for taking assets into motion required
  • 3D Software - knowledge of any or all of the following: Blender, C4D, Maya considered a plus
  • Figma - for presentations

REQUIREMENTS

  • A background in traditional graphic design
  • Strong typography and layout experience
  • Creating presentations decks and developing brand assets
  • 2D proficiency (3D also preferred)
  • Designing for motion will also be regularly required
  • 3-5 years agency experience
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