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Salary
≈ $29k – $71k per year (Estimated)
Location
In office (Noida)
Seniority
Architect

Confirmed on the employer's own hiring board on Oct 31, 2026. First seen by Alion on Oct 29, 2026.

Overview
Company
Impact
Profile match
HCLTech is a major Indian multinational information technology (IT) services and consulting company headquartered in Noida, Uttar Pradesh. Spun off from the original HCL Group in 1991, it ranks as one of India's largest technology companies alongside firms like TCS, Infosys, and Wipro.

Job Summary

We are looking for a skilled 3D Artist to create high-quality, optimized 3D assets and environments for Digital Twin and industrial visualization solutions. The role involves 3D modeling, texturing, material creation, lighting, rendering, and optimization of assets for real-time visualization platforms.

Key Responsibilities

  • Create and optimize 3D assets (industrial equipment, factory environments, vehicles, robotics, port infrastructure) for use in OpenUSD/Omniverse-based digital twins, and various other systems.
  • Convert CAD data (STEP, IGES, SolidWorks, native mechanical formats) into simulation-ready ("SimReady") USD assets
  • Build and maintain material libraries with physically accurate PBR properties (not just visual materials: properties that inform collision, friction, and sensor simulation)
  • Perform poly reduction, retopology, and LOD (level-of-detail) generation while preserving UVs, collision geometry, and semantic structure
  • Set up collision meshes, physics proxies, and joint/articulation rigging for simulated machinery, robots, and AMRs
  • Tag assets with semantic metadata (asset class, function, material type) to support AI-driven asset retrieval and scene understanding
  • Collaborate with simulation engineers to validate that assets behave correctly under physics simulation (mass, inertia, contact behavior)
  • Work within a structured versioning/lineage pipeline: every asset needs traceable provenance, not just a final export
  • Support real-time performance targets: assets must render and simulate efficiently in live Omniverse sessions, not just look good in isolation
  • Troubleshoot and document pipeline issues (e.g., mesh count inconsistencies, instancing failures, format-conversion artifacts) in collaboration with pipeline engineers

Skill Requirements

Strong experience with Blender, Autodesk Maya, 3ds Max, or similar 3D tools.

Hands-on experience in 3D modeling, UV mapping, texturing, PBR materials, lighting, and rendering.

Experience with Substance 3D Painter/Designer or equivalent texturing tools.

Understanding of polygon optimization, LOD, topology, and real-time rendering.

Experience working with CAD/engineering models and industrial assets.

Knowledge of OpenUSD/USD and NVIDIA Omniverse is highly preferred.

Familiarity with Unreal Engine or Unity is an advantage.

Other Requirements

  • Experience with Isaac Sim, SimReady asset specifications, or industrial digital twin platforms (Siemens, Bentley iTwin, AVEVA)
  • Exposure to game engines (Unreal/Unity) for cross-platform asset delivery
  • Background or coursework in mechanical/industrial design: helps bridge the gap between "looks right" and "is physically correct"
  • Experience working with manufacturing, port/logistics, or heavy industrial clients
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