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Salary
$27k – $67k per year (Estimated)
Location
In office (Tokyo)
Seniority
Senior · 5+ years exp
Employment
Full-Time
Overview
Company
Impact
Profile match
Limitbreak is a game development company that creates online games and related technology, including projects that incorporate digital collectibles. It focuses on designing gaming experiences that may use player ownership of in game assets, including through blockchain based mechanisms.

シニアVFXアーティスト

Location: Tokyo, Japan

私たちについて

Limit Breakは、深い専門知識、個人と業界の成長、そして卓越した技術を基本理念としています。モバイルゲーム業界の世界的リーダーとして、ゲームの枠を超えたデジタル市場の変革と活気あるコミュニティの構築に取り組んでいます。最新技術や暗号通貨を活用し、創造力豊かなビジョンで世界中の人々を繋げる体験を提供しています。

Limit Breakは、Buckley VenturesやParadigm Venturesなどの著名な投資家からの支援を受けています。共にゲーム業界の未来を形作る才能溢れる人材を探しております。

Limit Breakの一員として、あなたの創造性と情熱、私たちと共に限界を超える挑戦に参加しませんか。

ポジション概要

運用中タイトルにおけるVFX制作を担当し、高い専門性と実務経験を活かして、ビジュアルクオリティの向上を牽引していただきます。

業務内容

  • アートディレクターやコンセプトアーティストと連携し、タイトルに適したVFXスタイルおよび品質基準を策定
  • エフェクト、シミュレーション、テクスチャ、マテリアルなどのVFXアセット制作を主導
  • 社内外のVFXチームのタスク管理、スケジュール調整、育成、ドキュメントの作成
  • エンジニアやテクニカルアーティストと協力し、VFX制作パイプラインの構築・改善
  • DCCツールやゲームエンジン上で発生する、VFXに関する技術的な問題の調査・解決
  • ビジュアル品質とパフォーマンスの両立に向けた、アセットの最適化および品質管理

応募条件

  • ゲーム開発におけるVFX制作の実務経験5年以上、または同等のスキル・経験
  • VFXの表現方針や制作方針を示し、チームの制作を主体的に牽引した経験
  • メンバーへの制作指示、レビュー、フィードバックを通じて、チーム全体のクオリティ向上を推進した経験
  • タイミング、モーション、シルエット、重量感、ボリューム感に関する深い理解
  • 業界標準のDCCツール(Maya、Houdini、Photoshop等)を用いたアセット制作の習熟
  • Unreal Engine、Unity、または独自ゲームエンジンを使用したリアルタイムVFXの実務経験
  • 最適化されたコンテンツ制作のための、パフォーマンス予算や技術的制約に関する確かな理解
  • 部門を横断した高い連携能力、およびチームの状況を把握しながら制作を主体的に推進できる能力

歓迎スキル

  • メモリやパフォーマンスを考慮した、アセットのプロファイリングおよび最適化の経験
  • リアルタイムレンダリング技術や、アセット制作ツール全般への幅広い関心
  • VFX制作ツールや自動化ツールの開発・導入経験
  • プロシージャル(手続き型)によるコンテンツ制作の経験
  • VFXの品質基準やレギュレーションを策定した経験

求める人物像

  • 既存の表現を理解したうえで、より良いスタイルや制作方法を提案できる方
  • フィードバックと試行錯誤を重ねながら、チームでより良い表現を追求できる方
  • 技術的な制約の中で、視覚的なクオリティを最大化するための解決策を模索できる方
  • 組織的かつ計画的にチームを動かせる方
  • 自ら手を動かして制作しつつ、知識や経験を共有し、周囲のメンバーを支援・牽引できる方
  • 職種や役職にかかわらず、関係者と対等かつ建設的にコミュニケーションを取れる方

Senior VFX Artist

Location: Tokyo, Japan

About us:

Deep expertise. Personal and Industry evolution. Impeccable craft. These are Limit Break’s founding principles.

Limit Break is founded by global industry leaders in mobile gaming. We are unlocking its potential beyond games to transform digital markets into real-world economies and digital worlds into vibrant communities who will take gaming economies for both players and traders to new limits. We combine the power of technology, and creative vision to create experiences that connect people from all corners of the globe.

Limit Break is backed by leading investors that include Buckley Ventures & Paradigm Ventures. The adoption rate and a number of public and private partnerships is proving it to be the next wave of technology of the future and Gaming is leading the way.

About the Role:

You will be responsible for VFX production on live-service titles, leveraging your high level of expertise and hands-on experience to drive improvements in visual quality.

Responsibilities:

  • Collaborate with art directors and concept artists to establish VFX style and quality standards appropriate to the title
  • Lead the production of VFX assets, including effects, simulations, textures, and materials
  • Manage tasks, coordinate schedules, mentor staff, and create documentation for internal and external VFX teams
  • Collaborate with engineers and technical artists to build and improve the VFX production pipeline
  • Investigate and resolve VFX-related technical issues that arise in DCC tools and game engines
  • Optimize assets and manage quality with the aim of balancing visual quality and performance

Qualifications:

  • 5+ years of practical experience in VFX production for game development, or equivalent skills and experience
  • Experience presenting VFX expression policies and production direction, and proactively leading a team's production
  • Experience driving quality improvement across the whole team through instructing, reviewing, and providing feedback to members
  • Deep understanding of timing, motion, silhouette, weight, and volume
  • Proficiency in asset production using industry-standard DCC tools (Maya, Houdini, Photoshop, etc.)
  • Practical experience with real-time VFX using Unreal Engine, Unity, or a proprietary game engine
  • Solid understanding of performance budgets and technical constraints for optimized content production
  • High level of cross-departmental collaboration skills, and the ability to proactively drive production while grasping the team's situation

Nice to Have:

  • Experience profiling and optimizing assets with consideration for memory and performance
  • Broad interest in real-time rendering technology and asset production tools in general
  • Experience developing and introducing VFX production tools and automation tools
  • Experience with procedural content production
  • Experience establishing VFX quality standards and regulations
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