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Salary
$36k – $54k per year
Location
In office (China)
Employment
Full-Time

First seen by Alion on Oct 17, 2026.

Overview
Company
Impact
Profile match
iSoftStone provides information technology consulting, software engineering and digital operations services. It works with telecom, financial and internet clients on large delivery programmes. The company is deeply involved in domestic operating system and chip ecosystem projects.

【岗位名称】:
游戏客户端开发工程师

【岗位地点】
日本 东京(海外就职,提供签证辅助)

【业务内容】:
1. 基于 Unreal Engine 进行游戏客户端功能开发,使用 C++ 与蓝图(Blueprint)实现具体功能模块;
2. 按照策划需求和设计文档,完成所分配的玩法逻辑、UI 界面、动画、特效等模块的开发与实现;
3. 配合团队进行功能联调、版本集成与测试,确保所负责模块的稳定性;
4. 排查并修复 Bug,持续优化已实现功能的性能与体验;
5. 遵循团队既定的代码规范、分支管理及开发流程,保证代码的可读性与可维护性;

6. 及时同步开发进度,主动反馈开发过程中遇到的问题与风险;
7. 配合团队的工作安排,按时、按质完成各阶段的开发任务。

【必须条件】:
1. 计算机相关专业,专科及以上学历;
2. 1 年以上 Unreal Engine 客户端开发经验,参与过实际游戏项目;
3. 掌握 C++ 编程,熟悉 UE 的 C++ 与蓝图混合开发模式;
4. 熟悉 UE 常用模块,如 Gameplay 框架、UMG/UI 系统、动画系统等其中一项或多项;
5. 具备独立完成所分配开发任务的能力,能在团队指导下高效推进工作;
6. 具备基本的问题定位与调试能力,能够独立排查并解决常见 Bug;
7. 沟通顺畅,配合度高,能够适应团队的工作节奏和管理安排;
8. 责任心强,能够保证任务的交付质量与进度。

【优先条件】
1. 参与过已上线的完整 UE 项目,有从开发到上线的完整经验;
2. 在 UI、战斗、特效、玩法系统等某一方向有较深入的开发与积累;
3. 有 UE5 项目经验,熟悉 Niagara、Lumen、Nanite、Enhanced Input 等新特性;
4. 掌握 TypeScript,有使用 TypeScript 进行游戏逻辑或工具开发的经验者更佳;
5. 具备客户端性能优化经验(内存、帧率、加载速度、Draw Call 等);
6. 熟悉网络同步机制,有多人联机 / 帧同步 / 状态同步相关开发经验;
7. 熟悉热更新方案及资源管理(如 Pak、Asset Bundle、资源加载与卸载等);
8. 有 Shader 编写、材质制作或图形渲染相关经验;
9. 熟悉常用版本管理工具(Git / Perforce)及协作流程;
10. 有编辑器扩展、自动化工具或工作流优化相关开发经验;
11. 有结合 LLM 的工程化实践经验,熟练使用 AI 提效。

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