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Salary
≈ $136k – $297k per year (Estimated)
Location
In office (San Francisco)
Seniority
Principal · 5+ years exp
Visa
H-1B filings in 12 months: 4 · for this role: 3 · green card filings: 1
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 27, 2026. First seen by Alion on Aug 7, 2025. Jam City scores B on the Alion truth index.

Overview
Company
Impact
Profile match
Jam City is a Los Angeles mobile game company founded in 2010 that publishes titles including Harry Potter Hogwarts Mystery and Cookie Jam. It operates studios in several countries and hires talent management, user acquisition, UI and UX design, 3D art and growth marketing staff. The company is headquartered in Culver City, California, United States.
Backed by team@irregular

We are looking for a Principal 3D Generalist to work on a brand new game at the Jam City Narrative Game division. As a generalist, you are a jack of all trades. You are an artist with a strong technical background. Problem solving is your passion. You are able to provide art solutions outside of the wheelhouse of a regular artist, with an understanding of the whole art pipeline that provides a unique perspective. You are able to fit within any 3D art department and help out and bring an asset to full completion. You are independent and can run with little info.

**In order to be considered, you MUST provide us with either a link to an online portfolio, website or a pdf showcasing recent artwork upon application.

RESPONSIBILITIES

  • Create beautiful and efficient 3D characters, props and environments.
  • Light environment scenes, both real time and pre-baked.
  • Create shaders in Unity and Maya.
  • Occasionally rig and skin props and characters.
  • Foresee technical issues with concept designs.
  • Establish art pipelines for new features and types of assets.
  • Write comprehensive documentation on best practices.
  • Work closely with the 3D Art Director on a daily basis.
  • Collaborate with the Tech Art and Engineering on art implementation ideas and issues.
  • Troubleshoot visual issues in Maya and Unity.

REQUIREMENTS

  • 5+ years of 3D game experience.
  • Modeling, texturing, lighting, rigging, skinning and shader development experience.
  • Must have worked on at least two 3D games from conception to completion, one of them on mobile.
  • Complete mastery of Maya and Adobe Creative Suite.
  • Excellent knowledge of Unity.
  • Experience with ZBrush.
  • Familiar with Substance painter and designer.
  • Excellent at lighting, with real time lighting experience and mastery in light baking processes.
  • Ability to work in a broad range of subjects and styles.
  • Firm grasp of both Environment and Character art process.
  • Good understanding of human and animal anatomy.
  • Perfect understanding of composition, color, value, and form as it relates to both classic art and gameplay visuals.
  • Must understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design.
  • Excellent problem-solving ability.
  • Art Degree or similar working experience.
  • Be comfortable working on-site 5x week.

NICE TO HAVE

  • Strong 2D concept and illustration skills.
  • Scripting experience in Maya (Mel or Python).
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