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Location
In office (Stockholm)
Seniority
Architect

Confirmed on the employer's own hiring board on Nov 2, 2026. First seen by Alion on Oct 9, 2026.

Overview
Company
Impact
Profile match
King is a London games company founded in 2003 that created Candy Crush Saga, one of the highest grossing mobile games of all time. It operates live puzzle titles played by hundreds of millions of people with studios in London, Stockholm and Barcelona. The company is part of Activision Blizzard within Microsoft Gaming.

Craft:

Art

Job Description:

We’re looking for a hands-on Art Director to help shape the next generation of casual mobile games at King. You’ll join a small, newly formed, cross-functional team exploring new game ideas through rapid prototyping and player testing, then developing the titles that show promise.

The team is an on-site team (5 days a week) based in Stockholm.

This role combines creative leadership with making art. You’ll define the visual direction, create assets yourself, and work closely with the team to get appealing art into playable builds quickly. You will have a close collaboration with the creative director to define the visual world fantasy. Fluency in AI-assisted art creation is essential: you know how to guide, refine and combine AI outputs with your own 2D and 3D skills to achieve the visual result you want.

You’ll bring strong artistic judgment, curiosity and the confidence to put work in front of external players early. You understand what needs polish, what’s ready to test, and when a different direction will teach us more.

Your role within the Kingdom

  • Define and deliver the artistic vision. Explore distinctive, appealing visual directions for casual mobile games, working with both new and existing IP. Translate promising ideas into a coherent look that supports gameplay and connects with players.
  • Create art hands-on. Produce concepts, mock-ups and game-ready assets using 2D, 3D and AI-assisted workflows. Work closely with developers to get art into the game and evaluate it in context.
  • Make AI part of your creative practice. Choose the right tools for the task and take control of their outputs through clear direction, iteration and hands-on editing. Build practical, repeatable workflows that help the team move faster while maintaining a consistent style.
  • Prototype, test and adapt. Create good-looking art quickly and evolve the visuals based on player data. Be comfortable changing direction or letting go of work when a stronger opportunity emerges.
  • Lead and develop others. Give clear direction and actionable feedback to artists across game art, VFX, UI and animation. Coach and mentor the art team, lead external partners when needed, and balance leadership with your own creative contribution.
  • Collaborate across disciplines. Work closely with producers, designers, developers and marketing to connect visual decisions with gameplay, technical needs and the broader player experience.

Skills to create thrills

  • Senior art direction experience and a strong craft foundation
  • Practical fluency in AI-assisted art creation
  • Hands-on skills in both 2D and 3D
  • An excellent eye for casual game visuals
  • A fast, flexible approach to development
  • A player-focused mindset
  • Experience leading multidisciplinary art teams
  • Clear, collaborative communication
  • An understanding of in-game implementation

Bonus points

  • Experience in small teams, new game development or rapid prototyping.
  • Hands-on experience implementing art in Unity.
  • Experience with world building, video production or animation.
  • Experience developing new IP or adapting established IP for new game experiences.

Show us your work

Please include an online portfolio showing your artistic range, hands-on work and art direction experience, including examples of both 2D and 3D work.

We’d especially like to see how you move from an idea to visuals in a playable game, and how you use AI within that process. For collaborative projects, clearly describe your contribution. Process examples, iterations and work shaped by player feedback are welcome alongside finished work.

About King

With a mission of Making the World Playful, King is a leading interactive entertainment company for the mobile world with more than 20 years of history of delivering some of the world’s most iconic games in the mobile gaming industry, including the world-famous Candy Crush franchise, as well as other mobile titles such as Farm Heroes Saga. Around 200 million people play a King game every month. King, part of Microsoft (NASDAQ: MSFT), has Kingsters in Stockholm, Malmö, London, Barcelona, Berlin, Dublin, San Francisco, New York, Los Angeles and Malta. More information can be found at King.com or by following us on LinkedIn and @lifeatking on Instagram.

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