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Salary
$49k – $129k per year (Estimated)
Location
Remote/Hybrid (Berlin, Germany)
Employment
Full-Time
Overview
Company
Impact
Profile match
Kolibri Games is a Berlin studio founded in 2016 by students who built the idle game Idle Miner Tycoon. The title was downloaded well over a hundred million times and defined the studio's focus on idle mechanics. The company was acquired by Ubisoft and continues to operate its titles from Berlin.

UI/UX Designer (f/m/d)

We are looking for a UI/UX Designer to work on our hit game ‘Idle Bank Tycoon’.

You will be part of our IBT Team, contributing to a game with over 60 million downloads. In this role, you will design screens, flows, and prototypes, conduct playtests, and refine user-centric designs. Working in an agile, fast-paced environment, you’ll help identify and develop future features by gaining a deep understanding of our player needs and motivations. By leveraging data, player insights, and F2P expertise, you’ll ensure the game remains intuitive, visually polished, and highly engaging - always keeping the player experience at the heart of every decision.

Responsibilities

  • Work closely with product and cross-functional teams to enhance player experiences

  • Create concepts, prototypes, user flows, and mockups for existing and new features

  • Design and maintain UI Assets, icons, interactive elements, and UI/UX documentation

  • Use player feedback, data, and usability testing to refine designs

  • Proactively propose and evaluate design improvements with product impact in mind.

  • Be an active contributor in improving design team processes

  • Conduct surveys and research, translating player insights into design actions

  • Organize UI layouts and content hierarchies for usability, consistency, and navigation

Required skills

  • Prior experience in the gaming industry

  • Experience in interface design and user flows, showcased by your portfolio

  • Good understanding of design and perception principles

  • Strong visual design skills, capable of creating low and high fidelity mockups

  • Proficiency in Photoshop, Illustrator, Figma, or similar design tools

  • Skilled in creating wireframes, user flows, prototypes, and conducting user tests

  • Excellent communication and experience working in a fast-paced environment

  • Actively plays mobile games and keeps up with industry trends

  • Player-centric mindset

Desirable skills

  • Basic knowledge of game design, human psychology, and behavioral science.

  • Experience in organizing and conducting usability tests and player research

  • Experience in creating and implementing UI assets and animations in Unity.

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