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Salary
≈ $51k – $137k per year (Estimated)
Location
Hybrid (Royal Leamington Spa, United Kingdom)
Seniority
Senior
Visa
Licensed UK visa sponsor
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 19, 2026. First seen by Alion on Aug 21, 2026. Lighthouse Games scores A on the Alion truth index.

Overview
Company
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Profile match
Headquartered in Royal Leamington Spa, United Kingdom, Lighthouse Games is an independent AAA video game development studio specializing in high-budget PC and console titles. Founded in 2022 by Playground Games co-founder Gavin Raeburn, the company focuses on building original intellectual property on Unreal Engine, with a primary emphasis on innovative driving and racing games. By combining veteran industry leadership with cutting-edge production technology, the studio develops immersive, highly polished interactive experiences for a global gaming audience.

Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you’ll create the best work of your career within a collaborative, hybrid working environment. You’ll learn from the best and work alongside the future greats of the gaming industry. As a Senior VFX Artist, you will be at the forefront of enhancing our games' visual experiences through cutting-edge effects that captivate our players.

In this role, you will collaborate with various teams to conceptualise and implement high-calibre visual effects that align with our artistic goals. Your expertise will not only help shape the aesthetic of our projects but also serve as a guiding light for our junior artists, helping them grow and thrive in their roles.

Key Responsibilities:

  • Work alongside the Lead VFX Artist and interdisciplinary teams to design and deliver photorealistic VFX grounded in real-world reference, elevating both gameplay and immersion.
  • Create high-fidelity effects representing natural phenomena - including rain, smoke, fire, dust, and atmospheric systems - with a strong focus on believability, physical behaviour, and material response.
  • Develop and optimise VFX assets using industry-standard tools, ensuring a balance between visual authenticity and real-time performance.
  • Study and apply real-world reference, motion, and physics to inform the behaviour, timing, and interaction of effects in-game.
  • Contribute to the refinement of VFX workflows and pipelines, improving both quality benchmarks and production efficiency.
  • Mentor junior artists, helping them transition from stylised approaches toward physically grounded, photoreal execution where required.
  • Collaborate closely with Technical Artists and Engineers to ensure seamless, performant integration of effects within the game world.
  • Participate in creative reviews, consistently pushing toward a best-in-class, photoreal visual standard across all VFX.

Requirements

  • Proven experience creating photorealistic VFX for games, supported by a portfolio that demonstrates strong real-world grounding (e.g. smoke, fire, weather systems, destruction, environmental effects).
  • Deep understanding of natural phenomena and physical behaviour - how elements such as fluid, gas, heat, and particulate systems behave and interact.
  • Strong eye for reference-driven detail, with the ability to translate real-world observation into convincing in-game effects.
  • Proficiency with tools such as Houdini and Maya for simulation and content creation.
  • Experience implementing and optimising VFX in Unreal Engine (Niagara) or similar real-time engines.
  • Solid understanding of performance constraints and how to achieve high visual fidelity within them.
  • Ability to work collaboratively across disciplines, with clear communication around both artistic intent and technical constraints.
  • Passion for mentoring and raising the overall quality bar within a team.

Preferred Qualifications:

  • Familiarity with Unreal Engine, particularly the Niagara VFX system.
  • Experience with Houdini and EmberGen for advanced visual effects.
  • Knowledge of shader programming (HLSL or visual scripting for UE4/5) for creating custom effects.

Benefits

  • 25 Days Holiday, plus 1 day for your birthday
  • Studio Shutdown between Christmas and New Year
  • Discretionary Bonus Scheme
  • Private Pension Scheme
  • Private Healthcare
  • Health and Well-Being Benefits
  • Dental Care
  • Optical treatments
  • Mental Health Support
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