423,509open jobs
14,335companies
62,264added this week
Browse all
Salary
$28k – $32k per year (gross)
Location
Remote (Mexico)
Seniority
Senior · 6+ years exp
Employment
Full-Time
Overview
Company
Impact
Profile match
Headquartered in Portland, Oregon, Liquid Development is a game development and art asset production studio. The company specializes in 3D asset creation, 2D concept design, playable environment world-building, pre-rendered cinematics, and VR/AR asset production for interactive entertainment. By providing end-to-end art outsourcing and integrated production services to major AAA and independent game studios, it enables developers to scale content creation, accelerate production pipelines, and deliver visually rich gaming experiences.

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

Check Us Out On ArtStation:

https://www.artstation.com/liquiddevelopment

We’re building our 2026 talent pool for exceptional Senior Material Artists! By applying, you’re not applying for a specific role today-instead, you’re joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn’t an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we’ll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.

We are looking for a Senior 3D Material Artists with a strong artistic eye and a passion for crafting high quality, game-ready materials. You will join an experienced team on a long-term project, working closely with Environment Art, Concept Art, and Engineering to develop materials that are visually compelling and faithful to the project's artistic direction. In this role, you will play a key part in supporting quality control through the continuous review of technical and artistic work, providing constructive feedback to ensure the entire team maintains visual cohesion and the expected level of quality. You will assist your Lead Artists and Art Directors in communicating with clients and other strategic stakeholders, translating their requirements and visions into clear production guidelines and demonstrating professional expectation management. Furthermore, you will lead the department's growth by training and mentoring other artists, proactively designing the technical documentation, style guides, and educational materials necessary to standardize the organization's workflows.

Some of the cool stuff you'll be doing:

  • Create and maintain a wide range of PBR materials and surface treatments that support and elevate the project's visual direction
  • Build and manage Substance Designer graphs for both tileable materials, trims, and surface detail
  • Collaborate with Environment Artists to ensure materials are integrated consistently and effectively across in-game environments
  • Contribute to the development and documentation of material workflows, standards, and libraries
  • Track and address material-related bugs during production and post production

Requirements

What you'll bring to the table:

  • A strong portfolio with recent work demonstrating an artistic approach to material and surface creation across a variety of styles and real-world surface types (**must submit to be considered**)
  • 6+ years of experience in AAA video game production with at least one shipped title
  • Strong grasp of composition, color theory, and the physical properties of real-world surfaces.
  • Proficiency in Substance Designer and Substance Painter
  • Solid understanding of PBR workflows and material creation pipelines
  • Technical proficiency in game art workflows including UV layout, texel density, and texture optimization
  • Strong proactive collaboration and communication skills
  • Experience in training and mentoring other artists
  • English proficiency: B2 or higher required

All applicants are required to submit their CVs in English as part of the application process.

Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.

Benefits

What's in it for you?

If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in MX only include:
    • Comprehensive statutory benefits: social security, 12 days of annual leave, 30 days' Christmas bonus, and a 25% vacation premium.
    • After 3 months:
      • Major and minor medical insurance
      • Savings fund
      • Grocery vouchers ($1244.88 MXN)
  • Salary RANGE: 40k to 45k MXN gross per month

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.

Al introducir tu información en esta aplicación, comprendes que la recopilaremos y procesaremos de acuerdo con nuestro Aviso de privacidad del candidato. Para obtener más información, consulta nuestro Aviso de privacidad del candidato en https://www.keywordsstudios.com/en/applicant-privacy-notice.

Role Information: EN

Studio: Liquid Development

Location: Americas, Mexico, Mexico City

Area of Work: Art Services

Service: Create

Employment Type: Full Time, Contractor

Working Pattern: Remote

Free account
Stop reading job ads. Get the ones that fit.
One free account turns this page into a shortlist built around your stack, your level and your pay.
Match on every job. Stack, seniority, pay and location, scored against your profile.
423,509 open roles. Read straight off company career pages, refreshed every day.
Unlimited applications. Every one you send is tracked in one place, on-site or on a company board.
3 tailored CVs a month. Rewritten for the exact job you are applying to. Included free.
Create a free account
Free forever. No card. Under a minute.

Your match

How well do you fit this role?
Two answers are enough for a real match. No account needed.
Check my fit
Answers stay in this browser until you create an account.

Recommended for you based on this role

Similar stack
Same company
Mexico City
$7k – $26k per year (Estimated) • Remote • Full-Time • 3+ years exp • Moscow
Game Dev
Unity
Unreal Engine
Substance 3D Designer
Design
Adobe Photoshop
Blender
ZBrush
Substance 3D Painter
Apply
$13k per year (gross) • In office • Full-Time • Moscow
Game Dev
Unity
Unreal Engine
SpeedTree
Substance 3D Designer
Design
Adobe Photoshop
3ds Max
Blender
Adobe After Effects
AutoCAD
Substance 3D Painter
Apply
In office
Game Dev
Substance 3D Designer
Design
Adobe Photoshop
3ds Max
Blender
Maya
Substance 3D Painter
Apply
3D Artist 7 days ago
Remote/Hybrid • Full-Time • 3+ years exp • Montevideo
Python
Game Dev
Unity
Shader Graph
Substance 3D Designer
Design
Maya
ZBrush
Substance 3D Painter
Apply
CG Artist 7 days ago
Remote • 2+ years exp • Kyiv
Game Dev
Unity
Unreal Engine
Substance 3D Designer
Design
3ds Max
Blender
Maya
ZBrush
Substance 3D Painter
Apply
$21k – $23k per year (gross) • Remote • Full-Time • Mexico City
Python
Game Dev
Unreal Engine
Lumen
Nanite
Design
Adobe Photoshop
3ds Max
Blender
Maya
Adobe After Effects
DaVinci Resolve
Management
Miro
Confluence
Jira
Apply
$23k – $25k per year (gross) • Remote • Full-Time • Mexico City
Python
Game Dev
Unreal Engine
Houdini
Substance 3D Designer
Design
Adobe Photoshop
Blender
Maya
ZBrush
Substance 3D Painter
Management
Miro
Confluence
Jira
Apply
$23k – $25k per year (gross) • Remote • Full-Time • Mexico City
Python
C#
Game Dev
Unity
Unreal Engine
Houdini
Substance 3D Designer
Unreal Niagara
Design
Adobe Photoshop
Blender
Maya
Management
Miro
Confluence
Jira
Apply
$23k – $25k per year (gross) • Remote • Full-Time • Mexico City
Python
C#
C++
Game Dev
Unreal Engine
Houdini
Design
Adobe Photoshop
3ds Max
Maya
Substance 3D Painter
Apply
$28k – $32k per year (gross) • Remote • Full-Time • Mexico City
Game Dev
Unreal Engine
Apply
$45k – $102k per year (Estimated) • In office • Full-Time • 8+ years exp • Bachelor's Degree • Mexico City
AI/ML
AI Agents
Agentforce
Design
Adobe Photoshop
Figma
Adobe InDesign
Canva
Management
Slack
Apply
$15k – $30k per year (Estimated) • In office • Full-Time • 1+ year exp • Mexico City
Apply
$11k – $21k per year (Estimated) • In office • Full-Time • PhD • Mexico City
Apply
$33k – $76k per year (Estimated) • In office • Full-Time • Mexico City
Python
SQL
Databases
Databricks
AI/ML
Spark
DevOps
AWS
Apply
$25k – $58k per year (Estimated) • Remote/Hybrid • Full-Time • 3+ years exp • Mexico City
SQL
Visual Basic
Apply
See all jobs
This is one of many
423,509 more open roles from verified company boards, updated every day.