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Confirmed on the employer's own hiring board on Nov 11, 2026. First seen by Alion on Nov 11, 2026.

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Design & development partner for AI startups and B2B SaaS companies. Since 2021, Lynksen has delivered 100+ digital products for international clients.
About the Role

We are looking for a 3D Web Engineer to join an engineering-driven project focused on inspection and deep analysis of massive infrastructure structures. The platform processes large-scale, high-precision 3D data and provides real-time visualization and analytics in the browser.

In this role, you will lead advanced 3D rendering initiatives, work closely with domain experts, and integrate next-generation graphics pipelines such as WebGPU. The production platform relies heavily on LuciadRIA, making direct experience with this framework essential.

Responsibilities:

Develop and optimize web-based 3D visualization features within our platform

Work with and extend our LuciadRIA-based 3D engine

Design and implement high-performance rendering pipelines using WebGPU

Handle large-scale datasets (e.g. photogrammetry, point clouds, meshes)

Improve rendering performance, memory usage, and responsiveness

Collaborate with frontend and backend developers (Angular, Node.js, TypeScript)

Contribute to architectural decisions and guide less experienced developers

Must-Have Skills & Experience:

Hands-on production experience with LuciadRIA (mandatory)

Strong experience in web-based 3D visualization using WebGPU

Solid understanding of 3D fundamentals

Proven experience with real-time 3D rendering in the browser

Strong JavaScript / TypeScript skills

Experience optimizing performance in large or complex 3D scenes

English - Strong Upper-IntermediateAdvanced

Tech Stack:

3D Engine: LuciadRIA

Frontend: TypeScript, Angular

Backend: Node.js

Infrastructure: GitLab, PostgreSQL, S3-compatible storage

Preferred Skills:

Backend experience (Node.js) and data integration

Experience with geospatial 3D systems or large coordinate spaces

Experience with photogrammetry, point clouds, or mesh processing pipelines

Experience with Gaussian Splatting or similar rendering techniques

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