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Salary
≈ $29k – $82k per year (Estimated)
Location
In office (Lisbon)
Seniority
Senior · 5+ years exp

Confirmed on the employer's own hiring board on Oct 13, 2026. First seen by Alion on Sep 16, 2026.

Overview
Company
Impact
Profile match
Miniclip is a games company founded in 2001 and headquartered in Neuchatel. It started as one of the largest online casual gaming portals and became a major mobile publisher with titles such as 8 Ball Pool. The company belongs to the Tencent group and operates studios across Europe.

Job Description

We are looking for a Senior QA Engineer to join our Portfolio Product Unit, which focuses on operating our key titles and significantly improving their performance through bold experiments.

This is a Software-Developer-in-Test role. We're not looking for someone whose job ends at writing test cases or automation scripts - we're looking for a hands-on, product-minded engineer who treats testing as a systems problem: understands quality assurance deeply, builds tools and workflows that make the whole team faster and safer, and approaches testing with a hacker's curiosity to find what breaks before players do.

Consider applying if you are a collaborative, proactive, and hands-on engineer who enjoys building, mentoring, and relentlessly optimising how quality gets shipped. You continuously learn, challenge your own skillset, and encourage the same mindset in others.

What will you be doing at Miniclip?

  • Shape the quality strategy of the team and proactively take initiative in day-to-day work and technical decision-making around testing, releases, and risk.
  • Design, build, and maintain test automation across client, backend, and integration layers for live mobile games.
  • Build internal testing tools, harnesses, simulators, and developer-facing utilities that make the team faster - including lightweight "vibe-coded" tools when speed and leverage matter more than polish.
  • Continuously audit and optimise testing processes, looking for waste, flaky feedback loops, and manual work that can be automated or eliminated.
  • Apply a hacker's mindset: probe systems deeply, hunt for edge cases, challenge assumptions, and stress-test the experiments the team ships.
  • Drive quality for bold experiments end-to-end: validate experimentation setups, feature flags, analytics instrumentation, and A/B test implementations before and after release.
  • Partner with developers to shift quality left - pairing on testability, reviewing designs for risk, and coaching on test-driven approaches.
  • Support CI/CD pipelines, release management, and live-ops; actively participate in monitoring, incident analysis, and post-mortems.
  • Collaborate closely with Product, Design, and Engineering peers to clarify scope, assess trade-offs, and challenge ideas constructively to improve outcomes.
  • Coach other engineers on quality practices and grow team autonomy so quality scales through people and tooling, not gatekeeping.
  • Contribute to internal tooling, documentation, and developer experience improvements.
  • Go beyond your core responsibilities when needed to remove impediments and help the team move faster together.

What are we looking for?

  • 5+ years of professional experience in QA / quality engineering for software or games, with at least part of that in a developer-in-test or tooling-focused capacity.
  • Strong coding skills - comfortable writing production-quality automation and internal tools, not just test scripts.
  • Deep understanding of QA methodologies, test design, and when (and when not) to apply them.
  • Proven experience building testing infrastructure, frameworks, or tooling that others in the team rely on.
  • A hacker / curious mindset: drawn to understanding how systems really work and where they break.
  • Product focus: you care about player experience and business outcomes, not just bug counts.
  • Comfort leveraging AI-assisted coding and rapid-prototyping approaches to build testing tools quickly when they unlock team leverage.
  • Experience guiding quality direction in fast-paced, experimental, Agile environments.
  • Strong team communication, collaboration, and planning skills, with a mindset focused on shared ownership and collective effort.
  • Passion for great games, experimentation, and continuous self-development.

Education

Bachelor’s degree in Computer Science, Software Engineering, or related field; or equivalent practical experience.

Nice to Haves

  • Experience testing live mobile games at scale.
  • Experience with Unity, C++, TypeScript or Python.
  • Experience with mobile-specific testing challenges.
  • Experience validating experimentation platforms, feature flagging systems, and analytics instrumentation.

About Miniclip

Miniclip is a global leader in games and one of the world's biggest developers and publishers of mobile games, with a mission of unleashing the gamer in everyone. It distributes highly engaging games to a global audience of over 450 million monthly and 60 million daily active users across mobile, PC, console, social, and online platforms. Operating in 15 countries, Miniclip develops and launches games in multiple categories across its 22 studios.

Founded in 2001 with an internationally recognised brand name, Miniclip has successfully grown a global audience across 195 countries and six continents. It has a unique understanding of the games space, developing and distributing a strong portfolio of over 60 high-quality mobile games globally.

To date, Miniclip’s studios and companies have generated more than 12 billion downloads, including the following games: 8 Ball Pool, Subway Surfers, Golf Battle, Football Strike, Carrom Pool, OSM - Online Soccer Manager™, Football Rivals , Pure Sniper , Puzzle Page™, Head Ball 2, Motorsport Manager, Darts of Fury, Mini Football, Triple Match 3D™, Agar.io, PowerWash Simulator, Sudoku.com™, and We Are Warriors™.

For more information, visit https://miniclip.com/

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