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Salary
≈ $39k – $110k per year (Estimated)
Location
Remote (likely EAEU, UTC+3 hours)
Seniority
Middle

Confirmed on the employer's own hiring board on Oct 14, 2026. First seen by Alion on Oct 8, 2026.

Overview
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Impact
Profile match
Headquartered in Limassol, Cyprus, Nekki is an international video game developer, publisher, and animation technology provider. The company produces popular cross-platform action gaming franchises - including the Shadow Fight series, Vector, and SPINE - alongside Cascadeur, its proprietary AI-assisted 3D physics animation software.

Nekki is a game development studio with over 20 years of experience. We create games formobile, PC, and consoles, focusing on product quality and player experience.

The Shadow Fight series and Vector have been downloaded over 1 billion times, and we continue to grow and support these franchises. At the same time, we’re building new titles: SPINE and Fight Me.

We are currently looking for a middle level Technica Level Designer to work on our new PC/Console project - SPINE.

SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.

Responsibilities:

- Collaborate with Level and Game Designers and tech teams to conceptualize and implement blueprint systems for levels and encounters, ensuring functionality within internal systems.

- Assist in level preparation, including streaming, collider markup and internal system markers but not limited to, ensuring compatibility with technical constraints and artistic requests.

- Support and enhance level functionality during content development, integrating it seamlessly into the location.

- Participate in code reviews with technical teams during blueprint development.

What we are looking for:

- Knowledge of Unreal Engine.

- Proficiency in visual scripting (blueprints).

- Fluent communication in Russian is required.

Will be a plus:

- Deep knowledge of blueprints and C++.

- Experience with sequencer and streaming.

- Experience with Perforce or Git.

- Experience in designing and implementing game levels.

- Understanding the basics of game design.

We offer:

  • A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams)

  • Support of professional development, participation in specialized conferences and educational events

  • Remote work from all over the world

  • Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment

  • Competitive salary (depending on professional qualifications)

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