Salary
$28k – $56k per year (gross)
Location
In office (Singapore)
Experience
3+ years exp
Employment
Full-Time
First seen by Alion on Oct 28, 2026.
Overview
Company
Impact
Profile match
Omnilojo is a game development studio creating a realistic-style mobile game built in Unity. It hires senior game UI artists and motion designers, 3D character artists, VFX artists and AI-driven environment and video artists for on-site work. The company is headquartered in Singapore.
Job Responsibilities
- Create 3D environment assets, including architecture, modular building sets, terrain elements, vegetation, rocks and props.
- Produce reusable, modular and performance-optimised assets based on concept art, level design and project requirements.
- Handle the environment art pipeline, including high-poly and low-poly modelling, UV creation, baking, texturing and material production.
- Import and set up models, materials, textures and prefabs in Unity.
- Work closely with concept artists, level designers, lighting artists, technical artists and programmers.
- Optimise models, textures, materials and LODs according to mobile performance requirements.
- Ensure that assets meet the project’s visual quality, technical standards and production schedule.
- Support both realistic and stylised environment production.
Requirements
- At least 3 years of relevant experience in 3D environment art or game asset production.
- Proficiency in environment modelling, UV mapping, baking, texturing and material creation.
- Good understanding of PBR workflows, modular asset production and real-time optimisation.
- Proficiency in Maya, 3ds Max or Blender.
- Proficiency in ZBrush and Substance Painter.
- Practical experience importing and setting up 3D assets in Unity.
- Basic understanding of Unity materials, prefabs, LODs, texture settings and scene management.
- Ability to independently complete standard environment assets from reference through final engine implementation.
- Good communication, time management and teamwork skills.
- A portfolio demonstrating environment assets and in-engine work.
Preferred Qualifications
- Experience with mobile game development.
- Experience with modular buildings, vegetation, terrain and props.
- Experience with fixed-camera or SLG environments.
- Experience with realistic or stylised art production.
- Familiarity with Unreal Engine, Substance Designer, C4D or similar tools.
- Basic experience producing character or creature assets.
Skills
Communication, Architecture, Unity 3D, concept artwork, Blender, Model Deployment, ZBrush, Concept Art Creation, Project Quality, 3D Studio Max, Gaming Industry, Real-Time Production, Gaming, Baking, Time Management, Environment Modeling
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