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Salary
$28k – $56k per year (gross)
Location
In office (Singapore)
Experience
3+ years exp
Employment
Full-Time

First seen by Alion on Oct 28, 2026.

Overview
Company
Impact
Profile match
Omnilojo is a game development studio creating a realistic-style mobile game built in Unity. It hires senior game UI artists and motion designers, 3D character artists, VFX artists and AI-driven environment and video artists for on-site work. The company is headquartered in Singapore.

Job Responsibilities

  • Create 3D environment assets, including architecture, modular building sets, terrain elements, vegetation, rocks and props.
  • Produce reusable, modular and performance-optimised assets based on concept art, level design and project requirements.
  • Handle the environment art pipeline, including high-poly and low-poly modelling, UV creation, baking, texturing and material production.
  • Import and set up models, materials, textures and prefabs in Unity.
  • Work closely with concept artists, level designers, lighting artists, technical artists and programmers.
  • Optimise models, textures, materials and LODs according to mobile performance requirements.
  • Ensure that assets meet the project’s visual quality, technical standards and production schedule.
  • Support both realistic and stylised environment production.

Requirements

  • At least 3 years of relevant experience in 3D environment art or game asset production.
  • Proficiency in environment modelling, UV mapping, baking, texturing and material creation.
  • Good understanding of PBR workflows, modular asset production and real-time optimisation.
  • Proficiency in Maya, 3ds Max or Blender.
  • Proficiency in ZBrush and Substance Painter.
  • Practical experience importing and setting up 3D assets in Unity.
  • Basic understanding of Unity materials, prefabs, LODs, texture settings and scene management.
  • Ability to independently complete standard environment assets from reference through final engine implementation.
  • Good communication, time management and teamwork skills.
  • A portfolio demonstrating environment assets and in-engine work.

Preferred Qualifications

  • Experience with mobile game development.
  • Experience with modular buildings, vegetation, terrain and props.
  • Experience with fixed-camera or SLG environments.
  • Experience with realistic or stylised art production.
  • Familiarity with Unreal Engine, Substance Designer, C4D or similar tools.
  • Basic experience producing character or creature assets.

Skills

Communication, Architecture, Unity 3D, concept artwork, Blender, Model Deployment, ZBrush, Concept Art Creation, Project Quality, 3D Studio Max, Gaming Industry, Real-Time Production, Gaming, Baking, Time Management, Environment Modeling

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