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Salary
≈ $126k – $291k per year (Estimated)
Location
In office (San Francisco)
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 7, 2026. First seen by Alion on Aug 29, 2026.

Overview
Company
Impact
Profile match

Π

Join Physical Intelligence, a cutting-edge company focused on bringing general-purpose AI into the physical world. As a Robotics Software Engineer, you will be responsible for engineering low-latency, high-reliability sensor and actuator pipelines, optimizing system performance, building OS-level capabilities, and developing real-time video streaming systems. You will collaborate closely with researchers, platform engineers, and robotics operators to identify bottlenecks and extract maximum performance from the entire system.

Missions

  • Engineer low-latency, high-reliability sensor and actuator pipelines across Linux, drivers, and middleware.
  • Profile and optimize across compute, I/O, memory, scheduling, networking, and storage to meet real-time constraints and increase throughput.
  • Extend or modify Linux components, drivers, and scheduling to achieve deterministic behavior under load.

Profil recherché

- Ability to collaborate deeply with researchers and platform engineers to translate high-level model requirements into real-world system performance

- Experience with profiling tools (perf, tracing, eBPF, GPU profilers, network analyzers) and comfort diving into complex performance issues

- Ability to optimize across the entire stack - kernel scheduling, drivers, networking, GPU/CPU workloads, video frameworks, and distributed components

- Experience with Linux systems programming (syscalls, drivers, kernel parameters, scheduling, memory/IO subsystems)

- Strong programming skills in C++, Rust, or Python, with experience building and optimizing production software

- A mindset oriented around determinism, throughput, frame budgets, jitter minimization, and real-time correctness

- Background in real-time or near-real-time systems, VR/AR, video pipelines, 3D engines, or streaming systems where latency budgets are strict

- Experience with VR/AR platforms or low-latency 3D engines

- Camera system expertise (synchronization, capture pipelines, codecs, GPU offload)

- Streaming/video conferencing stack experience (WebRTC, real-time transport optimizations)

- Background in robotics, autonomous systems, SLAM pipelines, or perception systems (implementation, not research)

- Familiarity with distributed systems that process real-time data flows

- Expertise in kernel-level engineering, device drivers, or high-performance networking

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