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Salary
≈ $51k – $109k per year (Estimated)
Location
In office (France)
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 15, 2026. First seen by Alion on Jul 3, 2026. Razer scores B on the Alion truth index.

Overview
Company
Impact
Profile match
Razer is a gaming hardware and lifestyle company founded in 2005 by a Singaporean lawyer and an American engineer who believed gaming peripherals were being designed by people who did not play games. It sells gaming laptops, mice, keyboards, headsets, controllers and chairs, and it built the Chroma lighting ecosystem and Synapse software that turned peripheral configuration into a platform other manufacturers now support. Dual headquartered in Irvine, California and Singapore, it was listed in Hong Kong until being taken private in 2022 and has an unusually devoted following among younger gamers.

Joining Razer will place you on a global mission to revolutionize the way the world games. Razer is a place to do great work, offering you the opportunity to make an impact globally while working across a global team located across 5 continents. Razer is also a great place to work, providing you the unique, gamer-centric #LifeAtRazer experience that will put you in an accelerated growth, both personally and professionally.

Job Responsibilities :

Designs and implements AI components for in-game event recognition, multimodal learning, and model optimization. Develops CV and audio processing pipelines for automated dataset generation and labeling. Collaborates on training workflows for the top 100, 500, and 3000 games. Builds the video decluttering pipeline to filter irrelevant gameplay segments. Works closely with the Lead Engineer on model deployment optimization and SDK integration. Implements and maintains C++ modules for data acquisition, inference, and model serving. Focused on performance tuning and inference latency reduction for on-device intelligence.

Mission:

Develop and optimize AI components for multimodal in-game event recognition, video dataset generation, and model deployment.

  • Build AI modules for CV/audio-based in-game event detection.
  • Implement data preprocessing and feature extraction pipelines.
  • Train, validate, and deploy models across top 100-3000 games.
  • Design video decluttering pipeline for gameplay quality refinement.
  • Collaborate with SDK developers for on-device inference optimization.
  • Ensure low-latency, high-accuracy inference performance.

Competencies:

  • Applied AI engineering and model lifecycle understanding.
  • Multimodal data processing (video, audio, metadata).
  • Rigorous analytical and debugging skills in performance-critical contexts.
  • Systematic approach to scalability, reproducibility, and deployment.

Pre-Requisites :

  • Proficient in C++ for high-performance implementation.
  • Solid understanding of ML fundamentals (CNNs, transformers, multimodal fusion).
  • Experience with OpenCV, PyTorch, or TensorFlow for model integration.
  • Background in computer vision or audio event classification.
  • Familiarity with dataset management, labeling, and augmentation techniques.
  • Experience with real-time inference and model compression for deployment.

Razer is proud to be an Equal Opportunity Employer. We believe that diverse teams drive better ideas, better products, and a stronger culture. We are committed to providing an inclusive, respectful, and fair workplace for every employee across all the countries we operate in. We do not discriminate on the basis of race, ethnicity, colour, nationality, ancestry, religion, age, sex, sexual orientation, gender identity or expression, disability, marital status, or any other characteristic protected under local laws. Where needed, we provide reasonable accommodations - including for disability or religious practices - to ensure every team member can perform and contribute at their best.

Are you game?

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