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Salary
≈ $61k – $122k per year (Estimated)
Location
In office (Singapore)
Seniority
Senior · 5+ years exp
Employment
Full-Time

First seen by Alion on Feb 27, 2026. Razer scores B on the Alion truth index.

Overview
Company
Impact
Profile match
Razer is a gaming hardware and lifestyle company founded in 2005 by a Singaporean lawyer and an American engineer who believed gaming peripherals were being designed by people who did not play games. It sells gaming laptops, mice, keyboards, headsets, controllers and chairs, and it built the Chroma lighting ecosystem and Synapse software that turned peripheral configuration into a platform other manufacturers now support. Dual headquartered in Irvine, California and Singapore, it was listed in Hong Kong until being taken private in 2022 and has an unusually devoted following among younger gamers.

Joining Razer will place you on a global mission to revolutionize the way the world games. Razer is a place to do great work, offering you the opportunity to make an impact globally while working across a global team located across 5 continents. Razer is also a great place to work, providing you the unique, gamer-centric #LifeAtRazer experience that will put you in an accelerated growth, both personally and professionally.

Job Responsibilities :

The Product Manager will play a pivotal role in shaping and delivering next generation software solutions for the game developer ecosystem. You will bridge technical execution with business priorities to build and scale a suite of tools that empower developers worldwide. This is a high impact, high visibility role requiring close collaboration with engineering teams, cross functional partners, and executive stakeholders.

Key Responsibilities

  • Own the business aspect of the end-to-end product vision, strategy, and execution for a suite of AI software tools designed for gaming Industry.
  • Drive product decisions that directly support business outcomes, via the different business models, licensing, pricing and monetization strategy.
  • Develop and execute go-to-market strategy end-to-end, including positioning, messaging, pricing & packaging, launch plans, channel strategy, and sales enablement.
  • Drive 0→1 product development, including concept validation, MVP definition, early-user engagement, with an emphasis on the monetization strategy, and initial scaling.
  • Partner with Tech Sales/GTM on pipeline and expansion: develop playbooks, identify upsell/cross-sell opportunities, and improve sales velocity through packaging and proof points.
  • Define monetization approaches (pricing, packaging, licensing, distribution strategies) that align with customer value and long-term growth.
  • Serve as the primary liaison between technical stakeholders and business leaders, translating complex technical topics into clear, value-driven narratives.
  • Monitor product performance through analytics and qualitative feedback; identify opportunities to optimize adoption, retention, and revenue.
  • Conduct market research and competitive analysis to guide strategic decisions and maintain an informed perspective on the game developer ecosystem.
  • Own customer discovery and voice of customer: interviews, feedback loops and beta programs; convert insights into clear requirements.
  • Measure and optimize product performance using data-driven insights-define KPIs, instrument funnels, monitor cohort health, and run experiments to improve conversion and retention.
  • Maintain a prioritized backlog with well-defined epics/user stories and acceptance criteria; validate outcomes, approve releases, and ensure continuous improvement post-launch.
  • Perform additional duties as needed.

Pre-Requisites :

Qualifications

  • 5+ years of product management experience, ideally within gaming, developer software, or related technical domains.
  • Experience with go-to-market execution, early-stage (0→1) product development, and product monetization strategies preferred.
  • Strong understanding of PC game development tools, workflows, and market landscape.
  • Proven track record of launching at least two recognized public-facing products, features, or IP on well-known platforms.
  • Ability to distill complex technical concepts into intuitive, user-centered product experiences.
  • Demonstrated ownership mindset with a strong bias for action and delivering measurable outcomes.
  • Proven ability to lead cross-functional teams and balance competing priorities in a fast-moving environment.
  • Strong decision-making grounded in both data insights and business context.
  • Excellent verbal and written communication, comfortable interfacing with both technical and non-technical stakeholders.
  • Passion for gaming and experience in the games industry is a strong plus.
  • Hands-on experience with Unity and Unreal Engine is good to have.

Razer is proud to be an Equal Opportunity Employer. We believe that diverse teams drive better ideas, better products, and a stronger culture. We are committed to providing an inclusive, respectful, and fair workplace for every employee across all the countries we operate in. We do not discriminate on the basis of race, ethnicity, colour, nationality, ancestry, religion, age, sex, sexual orientation, gender identity or expression, disability, marital status, or any other characteristic protected under local laws. Where needed, we provide reasonable accommodations - including for disability or religious practices - to ensure every team member can perform and contribute at their best.

Are you game?

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