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Confirmed on the employer's own hiring board on Nov 8, 2026. First seen by Alion on Nov 8, 2026.

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RemoteStar is a global recruitment service that specializes in hiring top-quality tech talent. By assembling diverse teams with vetted developers from various regions, RemoteStar ensures high-quality staffing while maximizing cost efficiency for companies. The service includes a rigorous vetting process, technical matching, and full onboarding support, allowing businesses to focus on their core operations while RemoteStar handles the administrative aspects of recruitment and team management.

Job Title: Simulation Engineer (Real-Time Simulation & Systems Development)

Location: Hyderabad, Telangana

Employment Type: Full-Time

Experience Level: 0-3 Years

Job Summary:

We are seeking a Simulation Engineer who is passionate about building high-fidelity real-time simulation systems involving physics, environments, aircraft systems, and immersive simulation experiences.

The ideal candidate should have strong programming fundamentals, a good understanding of system behavior, physics concepts, and real-time architectures, along with the ability to develop scalable and performance-oriented simulation systems.

This role involves working on aircraft/system simulation logic, terrain and environmental systems, VR/XR experiences, real-time communication pipelines, and complex event-driven architectures.

Key Responsibilities:

Design and develop real-time simulation systems and architectures.

Build aircraft and system simulation logic.

Develop physics-driven behaviors and interaction systems.

Create and manage terrain and environment workflows.

Work on VR/XR-based immersive simulation experiences.

Implement event-driven systems and real-time state management.

Develop and optimize real-time data communication pipelines.

Work with vector math, transforms, and 3D coordinate systems.

Optimize performance for scalable simulation environments.

Debug and maintain large-scale modular simulation systems.

Collaborate with systems, networking, and integration teams.

Ensure reliability, scalability, and maintainability of simulation modules.

Required Skills & Qualifications:

Strong proficiency in C++.

Strong programming and problem-solving fundamentals.

Good understanding of OOP and system design principles.

Experience with Unreal Engine.

Understanding of real-time systems and event-driven architectures.

  • Strong understanding of vector math and 3D transformations.

Basic understanding of physics concepts and simulation behaviors.

Strong debugging and analytical skills.

Ability to write clean, scalable, and modular code.

  • Familiarity with Git/version control workflows.

Preferred Skills (Good to Have):

Experience or interest in VR/XR development.

Understanding of networking concepts (TCP/UDP/WebSockets).

Knowledge of simulation frameworks or middleware systems.

Experience working with terrain systems and environment creation.

Familiarity with optimization and profiling tools.

Understanding of multi-threading and asynchronous systems.

Exposure to hardware-integrated simulation systems.

  • Basic understanding of avionics or aircraft systems.

Education:

Bachelor’s degree in Computer Science, Information Technology, Game Development, Aerospace Engineering, Electronics, or a related field.

Fresh graduates with strong simulation/programming skills are welcome.

Internship/project experience in simulation, game engines, or real-time systems is a plus.

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