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Salary
$141k – $255k per year (Estimated)
Location
Remote/Hybrid (San Mateo, United States)
Seniority
Senior · 5+ years exp
Employment
Full-Time
Overview
Company
Impact
Profile match
Roblox Corporation (NYSE: RBLX) is an immersive global online gaming and user-generated content (UGC) platform headquartered in San Mateo, California. Founded in 2004 by David Baszucki and Erik Cassel, the company operates an end-to-end 3D digital ecosystem consisting of three core components: Roblox Client (the application through which users explore virtual experiences), Roblox Studio (the proprietary toolset that allows creators and developers to build 3D worlds), and Roblox Cloud (the infrastructure that powers real-time services and multiplayer hosting).

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences- all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

Experience LiveOps  builds the runtime tools creators use to operate and tune their live experiences - without shipping a code release. Our surfaces include  Remote Configs  (targeted, scheduled, and AI-assisted configuration), A/B Experimentation  with real metrics and early harm detection, audience Segmentation, and Open Cloud / public APIs  that expose all of it programmatically. As a Software Engineer on the team, you’ll work  full-stack  - across our backend services and the creator-hub web app (TypeScript/React) - to ship features that let every creator run live-ops the way large studios do: safely, and at platform scale.

You’ll own meaningful pieces from day one and work closely with senior and principal engineers, our PM, and design. Join us and give the entire creator community live-ops superpowers.

You Will:

  • Build and ship features across ELO’s config, experimentation, and segmentation surfaces - backend services and the creator-hub UI.
  • Own projects end-to-end (spec → launch) with support from senior/principal engineers on the team.
  • Partner with PM, design, DSA/Discovery, and Data Platform to deliver high-quality, well-instrumented features.
  • Participate in code reviews, share knowledge with teammates, and take part in the team’s on-call rotation.

You Have:

  • 5+ years building and shipping production software, with strong CS fundamentals. You hold a BS in Computer Science or have equivalent practical experience.
  • Experience with experimentation / A-B testing  or feature-flag / config  platforms.
  • Exposure to  real-time or large-scale data pipelines  (e.g., Druid, Kafka).
  • Backend experience in <confirm ELO stack - Go and/or C#/.NET>; frontend in React/TypeScript.
  • Built creator- or developer-facing  products.

You Are:

  • Full-stack-comfortable:  you can move between backend services and a web frontend (TypeScript/React), and you’re not afraid to learn the half you know less well.
  • A finisher:  you take features from spec through launch with guidance from senior teammates, and you care that they keep working - testing, monitoring, and follow-through.
  • Pragmatic & collaborative:  you communicate clearly, ask good questions, and are low-ego about code and feedback.
  • Curious:  you stay current and like understanding why a system behaves the way it does.

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range

$196,750—$243,290 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

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