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$59k – $83k per year
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In office
Seniority
Senior · 8+ years exp
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RocketWerkz is a New Zealand game studio founded by the creator of DayZ. It develops survival and simulation titles including Stationeers and Icarus. The company is one of the largest independent game developers in the country.

SENIOR GAME PROGRAMMER (C#)

Auckland | Full Time - 40 hrs a week | Salary Range 100 - 140K Yearly | Game Development team

A bit about us…

RocketWerkz is an ambitious PC video games studio based on Auckland’s waterfront in New Zealand. Founded by Dean Hall, creator of hit survival games DayZ and Icarus, we are independently-run but have the backing of one of the world's largest games companies.

We always have multiple games in development at the same time and use a variety of game development, art, audio and production tools. While some projects have used Unity or Unreal Engine, our latest projects use our own custom game development framework called BRUTAL.

We need you!

We’re looking for Senior Game Programmers working in C# to develop new games using our BRUTAL game development framework. You’ll have both a strong understanding of the strengths of C# and a drive to ship updates that get games into players’ hands fast.

The BRUTAL framework allows programmers to focus on gameplay and game systems in C# while accessing a suite of custom libraries (eg, a Vulkan graphics pipeline, a low-level networking library) for scale, performance and control without the constraints of a game engine. Most of our games are open-world, simulation-based or systems-driven, which benefit from using more advanced C# language features. Kitten Space Agency is the first game we have built and published using BRUTAL.

It is likely you could move between various game projects over time, for instance, learning the ropes on our open-world base-building sim Stationeers before moving onto one of our new games.

A day in the life…

Every day at Rocketwerkz is different, but here are a few things you can expect to do in your role:

  • Rapidly prototype game systems and gameplay in C#

  • Continuously adapt code in response to gameplay and designer feedback

  • Continuously test, debug and profile code to polish the game experience

  • Talk with players in Discord or online forums

  • Understand the desired game experience and champion the game as a whole

  • Give feedback to the BRUTAL tools team to continually improve it

  • Use JetBrains Rider, Github, Github Copilot

Requirements

We are looking for people passionate not only about making games but also about sharing them with the player community and continually improving them. We welcome a great portfolio and practical experience as much as academic qualifications.

To get this all done, we’d like you to have:

  • 8+ years of software development (or games industry) experience

  • Extensive experience in C# software development

  • Experience in working collaboratively within a programming team

  • A tertiary qualification (Computer Science, Software Engineering, or similar) or equivalent industry experience

We’d love it if you also have:

  • Experience with other graphics APIs or game engines

  • Familiarity with C++

  • A published game

  • An unpublished portfolio of game projects

We think life at Rocketwerkz is pretty awesome, check out the perks and benefits of joining us here.

If you're passionate about working in the gaming industry and think you have the qualifications, we encourage you to apply, even if you don't meet every requirement listed in this job description. We believe that having a diverse team is crucial to our success, and we welcome applications from individuals regardless of gender, sexual orientation, ethnicity, disability, or any other aspect of your culture or identity.

RocketWerkz is an Immigration New Zealand Accredited Employer. We are committed to making your move to our Auckland studio as smooth as possible, which is why we offer relocation assistance and budget for successful international candidates.

Hit Apply and if you’re the right fit we’ll be in touch to schedule a chat. Our recruitment process usually involves an online chat, a visit to our studio, 2-3 interviews, maybe a paid programming test and reference checks.

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