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Salary
≈ $72k – $170k per year (Estimated)
Location
In office (Sydney)
Seniority
Senior · 5+ years exp
Employment
Full-Time

Confirmed on the employer's own hiring board on Sep 26, 2026. First seen by Alion on Feb 3, 2026. Rockstar Games scores A on the Alion truth index.

Overview
Company
Impact
Profile match
Rockstar Games is a video game publisher and developer headquartered in New York City, known for the Grand Theft Auto and Red Dead Redemption series and their online live service modes. Established in 1998 as a subsidiary of Take-Two Interactive, it runs a network of development studios in the United Kingdom, North America and India, including large studios in Oakville, Ontario and Bangalore. Its engineering hiring covers gameplay, graphics, audio and animation tools programmers, Java and .NET software engineers, web developers and FiveM platform engineers, while its game security team recruits threat intelligence analysts, anti-cheat engineers and operations managers.

At Rockstar Games, we create world-class entertainment experiences. 

Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry. 

Rockstar Australia are seeking Senior Graphics Programmers. You will be working with a small but experienced team, ideally taking responsibility for one or more specific game technology areas, but also be capable of stepping outside your comfort zone to work in other areas as necessary.

Candidates must have a strong passion for video games and interactive graphics, ideally having demonstrated technical abilities working in the video games industry or a relevant related field. All candidates must have extensive knowledge and experience in software development and be comfortable working in large codebases with complicated build processes. Additionally, experience with at least one modern 3D graphics API would be required along with a strong understanding of the graphics rendering pipeline.

This is a full-time, permanent and in-office position based in Rockstar’s state-of-the-art game development studio in Sydney, Australia. 

WHAT WE DO

  • Build, optimise and modify game rendering systems and their related tools using C++ and a variety of modern APIs.
  • Work within large codebases with an eye for potential improvements whilst maintaining original design/aesthetic intents.
  • Create tools to facilitate the rendering systems and game performance as well as improve iteration times and increase the productivity of all teams.
  • Produce performant, stable and well-documented code which is often complex and intricate, as well as debug, analyse and optimise code created by colleagues.

RESPONSIBILITIES

  • Produce stable and reliable code.
  • Help to guide and support less experienced team members.
  • Identify and implement improvements and extensions to existing graphics and related game systems.
  • Use strong communication and interpersonal skills to collaborate with Art and Design to create streamlined, flexible graphics or related systems.

REQUIREMENTS

  • 5+ years of professional experience in the video games industry coding rendering systems for games in C++.
  • Experience with at least one modern graphics API (Vulkan, Metal, D3D12, etc).
  • Previously held a graphics-focused role, working specifically on rendering systems and features.
  • Experience in identifying bottlenecks and optimising existing rendering systems.
  • Experience optimising multithreaded CPU and GPU performance.
  • Strong theoretical knowledge of 3D rendering techniques.
  • Ability to clearly communicate ideas and document your work.
  • High proficiency in C++ and STL.
  • Solid 3D Math skills.
  • Demonstrated ability to ship products (not necessarily a game).

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Experience using existing graphics system analysis toolchains (RenderDoc, Pix, Razor, etc).
  • Strong shader programming skills (HLSL, etc).
  • Deep understanding of another two or more of the following game technology areas:

    Animation, Artificial Intelligence, Asset Pipelines, Audio, Gameplay, Navigation, Physics/Collision, UI/UX, Virtual Reality, or other.

  • One or more shipped game title(s).
  • Experience on modern game console architectures or mobile devices.
  • Unreal Engine 4 or 5 experience.
  • Scripting Languages (e.g. Lua, Python).
  • Knowledge of game architectures (current and future trends).
  • Ability to defend your position re: Tabs vs Spaces.

 

ADDITIONAL INFORMATION

  • This role be open for applications from 1st July 2026 with a closing date of the 28th July 2026.

HOW TO APPLY

Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar’s reasonable accommodation policies or process, or need to request an accommodation, please notify your recruiter during the interview process.  

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

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