Confirmed on the employer's own hiring board on Nov 3, 2026. First seen by Alion on Oct 29, 2026.
Position Summary
The Project Technical Director (PTD) is responsible for defining and executing the technical strategy that enables efficient content production, high visual quality, and scalable development pipelines throughout the project lifecycle. Acting as the primary bridge between Art, Engineering, Production, Design.
The role combines technical leadership, pipeline architecture, innovation, project tech art team management, optimization, and cross-functional coordination.
Core Responsibilities
1. Technical Vision & Strategy
- Define and maintain the project's technical roadmap.
- Establish production standards, workflows, and best practices.
- Align technical solutions with project goals, milestones, and long-term sustainability.
- Identify technical risks and propose mitigation strategies.
- Drive technology evaluation and adoption, including AI-assisted workflows.
2. Pipeline Architecture & Production Efficiency
- Design, implement, and maintain scalable content production pipelines.
- Develop workflows covering:
- Environment production
- Character production
- Weapons production
- Vehicles production
- VFX
- Animation
- UI
- Cinematics
- World building
- Establish validation, automation, and quality-control systems.
- Continuously improve workflows to increase iteration speed and production reliability.
- Create asset validation and delivery frameworks suitable for internal and external teams.
3. Performance & Optimization Leadership
- Own technical quality and performance standards.
- Define and enforce:
- Memory budgets
- CPU/GPU budgets
- Rendering budgets
- Asset optimization strategy
- LOD systems
- Streaming systems
- Ensure content performs consistently across target platforms.
4. Research, Innovation & Tool Development
- Lead R&D initiatives focused on production efficiency and visual quality.
- Evaluate and introduce:
- Procedural workflows
- Automation frameworks
- AI-assisted production tools
- New rendering technologies, etc.
- Oversee development of:
- Pipeline tools
- Automation scripts
- Exporters/importers
- Validation systems
- Debugging utilities, etc.
- Contribute directly to high-impact technical initiatives when required.
5. Cross-Discipline Leadership
- Serve as the primary technical partner for:
- Art Director
- Engineering Leads
- Art Leads
- Design Leads
- Producers & management team
- Translate creative requirements into technical solutions.
- Communicate technical constraints in a clear and actionable manner.
- Facilitate alignment between creative vision and engineering realities.
- Support outsourcing and external development partners when applicable.
6. Team Leadership & People Management
- Build, lead, mentor, and develop Technical Artists and Technical Leads within the project.
- Determine skillset requirements for the project tech art team.
- Asses art team technical performance and initiate changes during the production if needed.
- Establish team priorities and execution plans within the project.
- Conduct performance reviews and career development activities.
- Promote knowledge sharing, documentation, and training initiatives.
- Foster a collaborative and innovation-driven culture.
Required Experience
Essential
- 10+ years in game development, real-time graphics, or interactive media.
- 3-5+ years in leadership positions such as:
- Lead Technical Artist
- Technical Art Director
- Associate Technical Director
- Technical Director
- Multiple shipped AAA and/or AA titles.
- Experience across:
- Pre-production
- Production
- Live operations
- Multi-platform development
- Experience leading cross-functional teams.
Technical Expertise
Game Engines
Expert-level knowledge of:
- Unreal Engine
- Project Configuration
- Blueprints
- Materials, shading
- Niagara, legacy Cascade system will be a plus
- Nanite, LODs
- Chaos and custom physics engines
- Landscape
- PCG
- Levels and assets managing
- UMG, custom UI Frameworks will be a plus
- Animation and Character systems
- Insights and other profilers
- Unity
- HDRP
- URP
Experience with proprietary engines is highly desirable.
DCC & Content Creation Tools
Advanced proficiency with:
- Autodesk Maya
- Blender
- 3ds Max
- Substance 3D Designer
- Substance 3D Painter
- Houdini
- ZBrush
Programming & Scripting
Strong hands-on experience with:
- Python
- C#
- HLSL / GLSL
- Blueprint Visual Scripting
- Pipeline Automation Frameworks
- Will be a plus MaxScript, MEL.
Leadership Competencies
Strategic Leadership
- Technical vision setting
- Long-term planning
- Risk management
- Technology evaluation
- Production planning
- Process optimization
- Resource allocation
- Quality assurance
- Executive-level communication
- Stakeholder management
- Conflict resolution
- Technical mentoring
- Systems thinking
- Root cause analysis
- Scalable solution design
- Innovation leadership

