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Salary
$90k – $130k per year
Location
Remote (United States, Canada, UTC-8 – UTC-4 hours)
Seniority
Senior · 10+ years exp
Employment
Full-Time

First seen by Alion on Oct 3, 2026.

Overview
Company
Impact
Profile match
Seismic Squirrel is a company that has created a narrative-driven role-playing game set in a retro-futuristic alternate history of New York City in 1939. The game features a world transformed by the discovery of Aether, a substance that has revolutionized technology, particularly with anti-gravitational implications. Players take on the role of Gia, a smuggler navigating a city rife with secret societies, corrupt politics, and ambitious gangsters.

Job Description:

  • Design gameplay, systems, mechanics, maps, and levels for narrative-driven RPG videogames
  • Guide the design of gameplay systems and mechanics, including unit balancing and in-game economy
  • Design and implement game levels and missions, including mission objectives and level layouts
  • Support integration of art and narrative assets in Unity
  • Preside over design meetings and document game designs and requirements
  • Collaborate with development, engineering, writing, art, testing, and management teams
  • Communicate needed mechanics to Engineering
  • Maintain outstanding UX quality and champion intuitive onboarding experiences
  • Participate in internal game testing and feedback
  • Communicate progress and problems, define deliverables, and help set project timelines and expectations
  • Identify and resolve user experience issues
  • Identify analytics instrumentation opportunities and interpret analytics data to improve UX
  • Work during core hours of 9:30 AM-4:30 PM Pacific and attend relevant team meetings
  • Collaborate with international partners during occasional late evenings, nights, or early mornings
  • Occasional travel may be expected

Requirements:

  • 10+ years of professional videogame design experience
  • Must have successfully shipped at least one videogame in a Senior Designer role
  • Experience across the full lifecycle of game development: concept, design, prototype, production, content creation, testing, polish, launch, and support
  • Strong understanding of combat and travel systems and mechanics and level design best practices
  • Expert proficiency in Unity
  • Experience integrating and implementing narrative within gameplay
  • Experience with professional narrative authoring tools such as Articy, Arcweave, or Pixel Crushers
  • Understanding of developing games for PC and console
  • Strong written, visual, and verbal English communication and presentation skills
  • Experience applying UML in design
  • Proficiency in Atlassian Jira and Confluence
  • Proficiency in Microsoft Word, Excel, and Visio
  • Ability to work remotely using collaboration tools
  • Ergonomic and secure workspace separate from personal activities and roommates during work hours
  • Must reside within UTC-4 to UTC-8 timezones
  • Must be authorized to work in the USA or Canada
  • H-1B transfers and sponsorships are not available
  • Bonus: proficiency with Adobe, Blender, 3ds Max, Adobe XD, or Figma

Benefits:

  • Remote work
  • Contract-to-hire or full-time employee option
  • Occasional travel opportunities
  • Collaboration with international teams
  • Opportunity to grow within the videogame industry
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