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Location
Hybrid (Tel Aviv, Israel)
Employment
Full-Time

Confirmed on the employer's own hiring board on Nov 12, 2026. First seen by Alion on Nov 12, 2026.

Overview
Company
Impact
Profile match
AI ad creative for mobile games, built for game studios. Produce and test video and playable ads at scale, and beat creative fatigue for good.

Description

A winning ad could change the trajectory of a mobile game. The only way to consistently find

winners is to explore more, faster, and smarter than anyone else.

Sett is a UA creative performance platform for mobile gaming. We build agentic AI systems that

analyze performance data, generate diverse playable and video ad concepts, deploy them to ad

networks, and continuously learn from the results. The full creative loop. Automated, and done

better than humans only.

Our system doesn’t remix templates. It creates fundamentally different creative hypotheses, each

one built from real performance signals.

Sett is looking for a Deployment Creative Technologist to own how AI agents drive creative

performance for our partners' games end-to-end - from understanding each game, its players and

what wins in its ads, through designing the AI workflows that produce its creatives, to deployment

and live playable ads that perform.

We're looking for a game maker first: someone who comes up with the idea, builds it the same day

and makes it feel great. You use AI to do all of it faster, and you turn what works into tools the whole

team uses.

Responsibilities

  • Come up with new playable concepts for each partner’s game and prototype them fast.
  • Break down winning ads and games, and turn what works into new ideas.
  • Map how each partner’s creative and UA teams work, and pinpoint where AI will save the most time or lift performance the most.
  • Design AI workflows for creative and game dev work, and deploy them into Sett’s and the partner’s pipelines.
  • Turn repeated work into AI tools that make every next project faster.
  • Own every technical conversation with the partner: the game, the brand, the delivery rules, the pipeline.
  • Lead each project from discovery to production; say early what cannot be built or will not hold on a device.
  • Build playables, shaders and tools with AI coding agents.
  • Own the path to live: game feel, optimization, variations, packaging, analytics and QA.
  • After launch, measure the real result and keep iterating until it performs.
  • Raise the technical bar across the team: engines, 3D, technical art, game feel.

Requirements

  • 2-4 years building games or interactive content. You have shipped things people played: a game, a prototype, a game-jam entry or a playable ad.
  • You come up with ideas, not only build them: you can pitch five takes on a mechanic and prototype the best one in a day.
  • You play a lot of mobile games and can explain why a game or an ad hooks you in the first five seconds.
  • Game feel is your craft: timing, camera, animation, VFX and sound that make a simple mechanic satisfying.
  • Hands-on experience with game engines such as Unity or Unreal Engine.
  • Experience with web game frameworks (PixiJS, Three.js, Cocos) is a plus.
  • Technical art depth: 3D, shaders, VFX and animation, and the optimization to keep it smooth on low-end devices.
  • AI-native: you build every day with AI coding agents and generative tools, try every new model the week it ships, and have built tools or workflows other people use.
  • You read performance data and know what to change next.
  • Excellent written and spoken English for working with global partners.
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