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Salary
$33k – $84k per year (Estimated)
Location
Remote/Hybrid (Madrid, Spain)
Seniority
Senior · 3+ years exp
Employment
Full-Time
Overview
Company
Impact
Profile match
Skydance is a media company headquartered in Santa Monica, California, and founded in 2010 by David Ellison. The company produces feature films, television, animation, video games, and sports content, with credits including the Mission: Impossible and Top Gun franchises alongside its own animated features. It completed a merger with Paramount Global in 2025, giving the combined company a major studio, streaming service, and broadcast network.

As a Senior Crowds Technical Artist, you will assistthe Crowds Supervisor with technical and creative approaches to an assigned sequence, creating master crowd rigsand deploying them to the team of crowd artists for production shots.

Responsibilities

    • Sets up crowd assets and HDAs within the existing Houdini pipeline and tests new procedures and workflows under the artistic supervision of the Crowds Lead and Supervisor.

    • Createsa rangeofcrowdagents(bipeds/quadrupedsand vehicles) forefficientsimulation.

    • Applies and executes crowd behaviorson shots with the highest quality standards.

    • Has strong technical problem-solving skills including the ability to troubleshoot pipeline issues and the ability to resolve shot-specific technical challenges independently.
    • Keepsup oncurrentartisticmethodologiesand ontechnologytrendsand toolsthatbestsuittheproductionand thecompanyin thedevelopmentofa strongercreative and technicalenvironment.

    • Works together with the team providing them withsupport, guidanceand instruction in areas that contribute towards their artistic and professional growth.

    • Follows the Supervisor’s and Lead's guidance.

    • Provides hands-on assistanceto the Crowd Animators.

    • GivesfeedbacktothedepartmentTD’stocontinue thedevelopmentoftoolsand workflowsassociatedwithcrowdfunding.

Requirements

    • 5+yearsin VFX or animation industries.
    • 3+ years in the animation industry.

    • Excellent knowledge of Houdini Crowd system.

    • Working knowledge of Maya, Houdini in production environments.

    • Knowledge of procedural rendering in Renderman.

    • Experience in creating crowds for animated films.

    • Deep understanding of the entire CG pipeline, from assets to lighting.

    • High English level desirable.

    • Spanish desirable.

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