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Salary
≈ $96k – $227k per year (Estimated)
Location
In office (San Francisco)
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 1, 2026. First seen by Alion on Aug 1, 2025. Spellbrush scores D on the Alion truth index.

Overview
Company
Impact
Profile match
Spellbrush builds generative models for anime art and the games made with them, including the illustration tool used by its community. Its research focuses on stylised character generation rather than photorealism. The studio ships its own titles alongside the underlying model work.

What you will do

Use our in-house level design tools in Unity to create fun tactics missions. Design enemies, terrain effects, and mission objectives for your missions. Playtest your missions and iterately improve them. Collaborate closely with other game designers, artists, and engineers on the team. Help engineers improve the level design tooling that you are using. Maintain knowledge and context of all of the level content in the game.

What we're looking for

Deep passion for tactics games. You must be able to stay self-motivated to make tactics missions for a long time. Proven ability to make fun game content. Show us what you have made! Some programming skill, preferably with C#/Unity. Enough to be able to contribute on the level design tooling and content scripts. Comfortable in a fast paced, high ownership startup environment. Shipped a game start to finish before.

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