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Salary
≈ $38k – $105k per year (Estimated)
Location
Remote (Serbia)also open in Armenia, Romania
Seniority
Staff
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 20, 2026. First seen by Alion on Sep 25, 2026. Sperasoft scores A on the Alion truth index.

Overview
Company
Impact
Profile match
Sperasoft is a video game development company that provides co-development, full-cycle game production, art and quality assurance services to game publishers and studios. Its teams work on console and PC titles, including first-person shooter projects, and hire game designers, engineers and functional testers. The company runs development centres in Poland, Armenia, Serbia and Romania and is headquartered in Warsaw, Poland.

Right now, our team is porting one of the most atmospheric game universes of the 21st century to a modern engine. You will be working with a dark aesthetic, where art meet madness, rust, and decay.

We are looking for a Lead Props/Environment 3D Artist to head our team, set a high quality bar for props and environment art, and perfectly capture the spirit of the original in modern AAA graphics.

Responsibilities

  • Team Leadership: Lead, mentor, and inspire a team of Prop Artists, providing regular feedback and conducting performance reviews.
  • Quality Control: Ensure all assets meet the specific artistic and technical requirements of our AAA partners, maintaining a "Gold Standard" output.
  • Pipeline Management: Develop and optimize efficient modeling and texturing workflows (PBR) to meet demanding production schedules.
  • Project Oversight: Manage the distribution of tasks within the team and ensure deadlines are met across various active projects.
  • Cross-Department Collaboration: Work closely with Art Directors, Technical Artists, and Project Managers to identify potential risks and solve production bottlenecks.
  • Documentation: Create and maintain technical briefs, style guides, and best-practice documentation for the props department.

Requirements

  • Experience: 5+ years of experience in game art, with at least 2 years in a Lead or Supervisory role.
  • Portfolio: A strong portfolio demonstrating expert-level skill in creating high-quality hard-surface and organic props (please include examples of various styles).
  • Software Mastery: Expert knowledge of Maya, 3ds Max, or Blender, as well as ZBrush and the Substance Suite (Painter/Designer).
  • Engine Proficiency: Deep understanding of Unreal Engine (UE4/UE5) or proprietary AAA engines.
  • Technical Knowledge: Complete mastery of PBR workflows, UV optimization, baking, and LOD management.
  • Communication: Strong English communication skills, both written and verbal, with the ability to articulate artistic feedback clearly.
  • Adaptability: Proven ability to switch between different art styles and technical constraints without losing quality.

What We Offer

  • Professional Diversity: The opportunity to work on multiple high-profile AAA IPs across different genres (Realistic, Sci-Fi, Stylized).
  • Stable Growth: A permanent position in a growing company with a steady pipeline of world-class projects.
  • Flexible Work: Competitive remote work options and a focus on healthy work-life balance (minimal crunch culture).
  • Community: A supportive, international team of industry veterans who value knowledge-sharing and collaboration.

Benefits

  • Working with an international team of world-class professionals on exciting and challenging projects
  • Learning & Development opportunities - mentoring, lectures, participation at industry conferences and events
  • Medical Care package
  • Sensibly flexible working hours
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines
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