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Location
Remote/Hybrid (Warsaw, Poland)
Seniority
Senior · 2+ years exp
Employment
Full-Time
Overview
Company
Impact
Profile match
Since the company's foundation in 1991, Techland has been consistently reinforcing its position in the industry and in 2000 began to conquer international markets. Initially, their activities were focused on the distribution of software in Poland...

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wrocław and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Your main responsibility will be to create 3D characters for our next big title.

Your daily tasks:

  • Creating and modifying 3D models of characters - humans, monsters, working directly with the Lead Character Artist and the Art Director, with the direction of your work being detailed by the Art Guide.
  • Creating character 3D models according to defined technical and artistic requirements and ensuring the quality of implemented models.
  • Creating and modifying materials and textures for characters.
  • Implementing your models inside our in-house technology, the C-Engine.
  • Presenting the effects of your work and efficiently justifying your project decisions.
  • Being a part of a competent, interdisciplinary team creating characters.
  • Learning our internal tools.
  • At least 2 years of experience in creating realistic 3D models and textures of characters (using Zbrush, 3Dsmax/Maya/Blender, Marvelous Designer, Substance Painter, Adobe Photoshop) for AAA projects.
  • Considerable skills in Zbrush, 3ds Max or Maya or Blender.
  • Considerable skills creating materials and textures for character models using Substance Painter and Photoshop.
  • Good understanding of human anatomy.
  • Experience working with Marvelous Designer, Wrap3D.
  • Experience with game engines (like the Unreal Engine, Unity or other in-house game engines).
  • Talent and creativity - characters created by you tell a story and are realistic, authentic and full of love.
  • Curiosity about the game world - you want to see the effects of your work come to life in the game.
  • Very good command of English.

What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • A constant stream of company newsletters, PR & project updates so you will always be in the know.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).
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