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Salary
≈ $33k – $89k per year (Estimated)
Location
In office (Wrocław)
Seniority
Senior · 6+ years exp
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 18, 2026. First seen by Alion on Aug 27, 2026. Techland scores B on the Alion truth index.

Overview
Company
Impact
Profile match
Techland is a Polish video game developer and publisher headquartered in Wrocław, known for the Dying Light, Dead Island and Call of Juarez franchises and for its own in-house game engine. Founded in 1991 by Paweł Marchewka, the studio has grown into one of the largest game developers in Poland, with a second office in Warsaw, and Tencent became its majority shareholder in 2023. Its openings cover game and animation programmers, level, quest and online game designers, lighting, level and character artists, UI and UX designers, writers, and senior leadership roles in marketing and business development.

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Your daily tasks:

Design and implementation of gameplay mechanics in Techland's newest games, in particular:

  • Iterate gameplay features in close collaboration with animators and game designers.
  • Own and drive moment-to-moment gameplay mechanics.
  • Create and prototype new gameplay systems and related tools.
  • Debug and optimize gameplay mechanics for performance, responsiveness, and stability.
  • Mentor and support other programmers by sharing best practices, reviewing code, and helping grow expertise within the team.
  • 6+ years of experience in game development, with a focus on gameplay mechanics (3C’s) or systems.
  • Excellent knowledge of C++ and Unreal Engine.
  • Experience with creating networked gameplay.
  • Strong 3D math skills.
  • Experience developing / maintaining large gameplay systems.
  • Ability to profile and optimize code, with a focus on cross-platform performance.
  • Experience working closely with designers and animators in a multidisciplinary environment.
  • Strong understanding of game feel and what makes gameplay fun.
  • Authentic passion for games as well as knowledge of the latest titles and trends, especially in FPP games.
  • Excellent organization and time management skills.
  • Excellent interpersonal and communication skills.
  • Very good command of English.
  • Familiarity with version control systems.

Nice to have:

  • Experience using GAS.
  • At least one Unreal Engine-based shipped AAA title developed from start to finish.
  • Computer science education.
  • Proven history of mentoring fellow programmers.

What we offer:

  • A dedicated Buddy who will support you in your daily tasks.
  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).
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