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Offices
Jobs
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How Techland hires

Truth index
A 90/100
Median time to fill
45 days
Ghost roles
0%
Stale roles
40%
Reposted roles
0%

Techland scores A on the Alion truth index (A is best, E worst), measured over 5 open roles re-checked against its own hiring board: 0% look like ghost listings, 40% have gone stale and 0% are the same role posted again. Its roles close in a median of 45 days. It measures how much of what this employer publishes turns into a real, finite search - not the employer as a workplace. How the index is computed

Overview

Techland is a Polish video game developer and publisher headquartered in Wrocław, known for the Dying Light, Dead Island and Call of Juarez franchises and for its own in-house game engine. Founded in 1991 by Paweł Marchewka, the studio has grown into one of the largest game developers in Poland, with a second office in Warsaw, and Tencent became its majority shareholder in 2023. Its openings cover game and animation programmers, level, quest and online game designers, lighting, level and character artists, UI and UX designers, writers, and senior leadership roles in marketing and business development.

Tech stack

Technologies named in job postings at Techland over the last 12 months, by layer, with the share of postings for each.
Technologies in use
13
Postings analysed
22
Stack modernity
65/100
Languages
C++32%
Python9%
Frameworks & libraries
Unity32%
Unreal Engine32%
CryEngine23%
Havok Physics9%
Cloud & platforms
Figma27%
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Full Techland tech stack 13 technologies · by team · pay by technology · changes · similar stacks

Growth

Hiring Momentum
65/100
Growing
Open positions
19
2 opened / 16 closed in 30 days
Median time-to-fill
51 days
faster than 29% of the market
ATS activity
Every ~24 hours
Today
Hiring Dynamics +100%
Hiring Focus
The percentage next to each role is its share of the company's job openings over the last 90 days; the arrow shows the shift versus the previous period.
Games
74% ▼
Design
11% ▲
Communications
7% ▼
Sales
7% ▲
Activity Timeline
Added Python to stack Sep 2026
Added Havok Physics to stack Sep 2026
Added Agile to stack Sep 2026
Added Jira to stack Aug 2026
Added ZBrush to stack Aug 2026
Added Substance 3D Painter to stack Aug 2026
Added Maya to stack Aug 2026
Added Blender to stack Aug 2026
Added 3ds Max to stack Aug 2026
Added Figma to stack Aug 2026
Added Adobe Photoshop to stack Aug 2026
Added Unity to stack Aug 2026

Offices

Where the company hires and what each office is for
Cities
2
Hiring now
2
Countries
1
Busiest office
Wrocław
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Headquarters Builds here Office with open vacancies Tap a pin for the office
Wrocław Poland
HQ
10 open roles 18 posted in 90 days 60% engineering
hires for Games, Communications, Design
Jana Szczyrki
seen since Dec 2025 job postings
Warsaw Poland
Regional office
9 open roles 9 posted in 90 days 56% engineering
hires for Games, Communications, Design
Ulica Inflancka
seen since Dec 2025 job postings

Jobs

≈ $43k – $100k per year (Estimated) • In office • Full-Time • 5+ years exp • Warsaw
Python
C++
Havok Physics
Design
Maya
Apply
≈ $40k – $93k per year (Estimated) • In office • Full-Time • 5+ years exp • Wrocław
Python
C++
Havok Physics
Design
Maya
Apply
≈ $39k – $92k per year (Estimated) • In office • Full-Time • 6+ years exp • Wrocław
C++
Unreal Engine
Apply
≈ $42k – $98k per year (Estimated) • In office • Full-Time • 6+ years exp • Warsaw
C++
Unreal Engine
Apply
In office • Full-Time • Wrocław
Apply
In office • Full-Time • Warsaw
Apply
Hybrid • Full-Time • 3+ years exp • Wrocław
Adobe Photoshop
3ds Max
Blender
Apply
Hybrid • Full-Time • 3+ years exp • Warsaw
Adobe Photoshop
3ds Max
Blender
Apply
Hybrid • Full-Time • 3+ years exp • Wrocław
Unity
CryEngine
Apply
Hybrid • Full-Time • 3+ years exp • Warsaw
Unity
CryEngine
Apply
In office • Full-Time • Wrocław
Unity
CryEngine
Apply
≈ $50k – $113k per year (Estimated) • In office • Full-Time • Warsaw
Adobe Photoshop
Figma
Management
Agile
Apply