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Location
In office (Warsaw)
Seniority
Senior · 2+ years exp
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 5, 2026. First seen by Alion on Oct 1, 2026. Techland scores A on the Alion truth index.

Overview
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Impact
Profile match
Techland is a Polish video game developer and publisher headquartered in Wrocław, known for the Dying Light, Dead Island and Call of Juarez franchises and for its own in-house game engine. Founded in 1991 by Paweł Marchewka, the studio has grown into one of the largest game developers in Poland, with a second office in Warsaw, and Tencent became its majority shareholder in 2023. Its openings cover game and animation programmers, level, quest and online game designers, lighting, level and character artists, UI and UX designers, writers, and senior leadership roles in marketing and business development.

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Animators at Techland work in interdisciplinary teams. Together with programmers and designers are an integral part of the game creation process.

Your daily tasks:

  • Creating character and object animations for AAA games,
  • Crafting gameplay experience,
  • Integrating created animations into the game engine's animation system
  • At least 2 years of experience in the video games industry,
  • Experience in working on AAA games (for PC, PS4, Xbox One),
  • Familiarity with animation systems (e.g. Unreal, Unity),
  • Proficiency with 3D software, such as 3ds Max, MotionBuilder or Maya,
  • Experience with motion capture, including session planning, performing or directing and data analysis
  • Strong experience with keyframe animation
  • Experience working on tasks autonomously and delivering results on time,
  • Good communication skills to interact with other teams - programmers, 2D artists, 3D artists, VFX artists, etc.,
  • Passion for games, knowledge of and interest in the gamedev industry,
  • Very good command of English.

Nice to have

  • Practical knowledge of setting up Unreal Engine animation systems (state machines, animation montages, blend spaces),
  • Experience working with Motion Matching technology,
  • Strong ability to troubleshoot and solve technical animation challenges.

What we offer:

  • A dedicated Buddy who will support you in your daily tasks.
  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).
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