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Location
In office (Wrocław)
Seniority
Staff · 8+ years exp
Employment
Full-Time
Overview
Company
Impact
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Since the company's foundation in 1991, Techland has been consistently reinforcing its position in the industry and in 2000 began to conquer international markets. Initially, their activities were focused on the distribution of software in Poland...

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Your daily tasks:

  • Leading the overall Level Design direction for the project(s) you’re in charge of.

  • Working with the Creative Director and the Game Director to iterate, implement and execute on key design and level building principles.

  • Working with the Quest Director to ensure the best level design support for quest/narration purposes

  • Collaborating with the Art Director to balance visual detail with gameplay functional requirements, ensuring environments support clear player navigation and orientation.

  • Regularly reviewing the game and provide useful and precise feedback to guide the team towards content completion and quality (world building, quests/missions, open world activities, etc.).

  • Managing and mentoring the level design team, ensuring high-quality level creation across the project, and empower individuals to grow in expertise.

  • Establishing and maintaining level design standards, best practices, and documentation.

  • Proactively identifying cross-discipline challenges and risks to the project and offer solutions.

  • Minimum 8 years of professional level design experience including leading/directing a level design team.

  • Experience working on at least one AAA project as a Level Design Director (from conception to release).

  • Experience designing levels for FPP games.

  • Exceptional communication and leadership skills, with the ability to inspire and motivate a creative team.

  • Self-motivation and ability to prioritize and deliver best quality work on deadlines.

  • Very good command of English.

What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.

  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.

  • A constant stream of company newsletters, PR & project updates so you will always be in the know.

  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.

  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).

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