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Location
In office (Shenzhen)
Seniority
Middle · 3+ years exp

Confirmed on the employer's own hiring board on Oct 23, 2026. First seen by Alion on Oct 21, 2026. Tencent scores B on the Alion truth index.

Overview
Company
Impact
Profile match
Tencent is a Chinese technology conglomerate founded in Shenzhen in 1998 and one of the largest internet companies in the world by revenue. Its WeChat super-app combines messaging, social feeds, payments, mini-programs and official accounts into the default digital layer of Chinese daily life, with well over a billion monthly users. The group is also the biggest video game company on the planet through domestic publishing and stakes in Riot, Supercell and Epic Games, and runs Tencent Cloud, Tencent Music, a large fintech business and the Hunyuan family of foundation models.
Backed by Valueaddvc

岗位职责 / Responsibilities

1.深度参与QQ飞车,怪物猎人等游戏产品及UE5新作的研发;

2.高品质面部表情方案:负责写实向角色面部表情系统的技术设计与落地,包括面部 Rig/Blendshape 方案、表情驱动逻辑、表情捕捉数据接入与处理、引擎内实时表情效果调优;

3.角色物理表现方案溶地:负责角色物理(布料、飘带、披风、装备挂件、次级运动等)在UE5 中的方案选型、参数调优与工程化落地,平衡表现质量与性能开销,推动方案在项目内规模化应用;

4.表情与动画管线建设:参与动捕/表情捕捉全流程(采集规范一数据清理一重定向 Retarget 一引擎内验证),建立稳定可控的生产管线;

5.UE 动画系统方案:参与 UE5 动画系统设计与优化,包括 Motion Matching、动画状态机、IK Rig/IK Retargeter;

6.Control;

7.Rig、Anim Dynamics 等模块的落地与调优;

8.技术攻坚:与动画、角色美术、引擎程序协作,解决动画生产中的技术难题-穿模抗穿插、姿态对齐、IK/FK 切换、重定向变形、物理穿模等;

9.工具开发:开发动画/表情/物理相关工具与脚本(Python 为主,UE 内 Blueprint/C++辅助),提升美术生产效率,沉淀可复用工具链;

10.规范与质量:制定表情、物理、动画资产的制作规范与自动化检查流程,保障资产质量与管线稳定。

岗位要求 / Requirements

1.3年以上游戏或影视行业动画/技术美术相关经验,参与过至少一款 3A 级写实向项目的动作、表情或物理制作;

2.精通高品质角色表情制作流程,具备写实向面部表情(面部 Rig、Blendshape / 骨骼驱动、表情捕捉数据应用)的实操经验,对面部解剖、肌肉运动、微表情有深入理解;

3.具备角色物理表现方案落地能力:熟悉布料、飘带、次级运动的实现与调优(如 UE Chaos Cloth、AnimDynamics、Rigid Body、Spring Bone 等),有实际项目落地案例;

4.熟悉 UE4/UE5 动画环节技术方案,了解引擎动作系统的实现逻辑(Motion Matching、动画状态机、IK、Anim Blueprint、重定向等);

5.熟练使用 Maya / 3ds Max等dcc,精通 Python,能独立开发动画 / 物理相关工具与批量处理脚本;

6.具备良好的跨团队沟通能力与推动力,能协同动画、美术、程序、引擎多方把方案真正落到项目里。

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