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Salary
≈ $122k – $245k per year (Estimated)
Location
In office (San Jose)
Seniority
Junior · 1+ year exp
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 2, 2026. First seen by Alion on Apr 15, 2026. TikTok scores B on the Alion truth index.

Overview
Company
Impact
Profile match
TikTok is a short-form video platform owned by the Chinese technology group ByteDance and launched internationally in 2016, growing further after the 2018 merger with the lip-sync app Musical.ly. Its recommendation feed surfaces content by engagement signals rather than social graph, which lets new creators reach large audiences quickly and made the app one of the most downloaded in the world. The company runs dual operating hubs in Singapore and Los Angeles and has built an advertising business, a live streaming economy and the TikTok Shop commerce marketplace on top of the video feed.

岗位职责 / Responsibilities

About this team

We own the Effect SDK powering TikTok's camera and creation experience - the system behind every filter, AR effect, and visual effect used by hundreds of millions of creators every day. This role sits at the business architecture layer of a self-developed rendering engine, partnering closely with rendering, algorithm, and camera pipeline teams to deliver smooth, low-power effect experiences across a massive range of mobile devices.

Responsibilities

- Drive end-to-end experience optimization of the effect pipeline during shooting - diagnose and resolve frame drops, jank, thermal throttling, and power consumption issues on real user devices.

- Profile the full camera→effect→render→encode pipeline; identify bottlenecks across CPU, GPU, memory, and thread scheduling, and land measurable improvements.

- Collaborate with the rendering engine team to understand and leverage low-level capabilities, and with the on-device algorithm team to co-optimize model integration and execution.

- Build and evolve the business architecture of the Effect SDK (Native, cross-platform for iOS & Android), turning product requirements into robust, maintainable modules.

- Localize and fix technical problems and bugs reported from production, with a strong ownership mindset.

- Learn new techniques quickly, communicate clearly, and collaborate well across teams.

任职要求 / Requirements

Minimum Qualifications

- B.S. or M.S. in Computer Science with 1+ years of relevant experience.

- Proficient in C/C++

- Strong interest in performance on mobile devices - you enjoy digging into profilers and chasing down the last millisecond.

- Familiar with iOS and/or Android development, and has experience in video and image processing related applications on mobile phones

Preferred Qualifications

- Hands-on experience with mobile profiling tools (Xcode Instruments, Perfetto / Systrace, Android GPU Inspector, RenderDoc, etc.).

- Experience optimizing frame rate stability, memory footprint, thermal, or battery consumption in a consumer-scale mobile app.

- Familiarity with camera pipelines (AVFoundation / Camera2 / CameraX) or real-time video processing.

- Experience with AR, game engine, or real-time graphics development.

- Experience integrating on-device inference frameworks (CoreML, TNN, MNN, NCNN, TFLite) and optimizing their runtime cost.

- Basic understanding of graphics rendering APIs (OpenGL ES / Metal / Vulkan); shader programming experience is a plus

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