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Location
In office (Annecy)
Seniority
Senior
Employment
Full-Time
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Ubisoft is a leading global video game publisher and developer headquartered in France, renowned for creating immersive interactive entertainment across consoles, PC, and mobile platforms. The company maintains an extensive network of development studios worldwide responsible for iconic franchises such as Assassin’s Creed, Far Cry, Tom Clancy’s Rainbow Six, Just Dance, and Rayman.

Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and more recently Riders Republic!

On top of our AAA production, we are working on innovation with a technological expertise hub around the Snowdrop engine pipeline, and Technology Group in collaboration with Ubisoft Montreal.

Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction !

You will be joining the Technical Artists team and working under the responsibility of the Art Technical Director. You are in direct contact with the artistic teams.

As a Technical Artist, your missions are the following:

- Be the daily support of the teams working on World Building (Art and Design) to follow the mandate of the maps produced in the studio.

- Identify, analyse and address bugs/problems blocking production and follow their resolution.

- Monitor performance

- Assist team members in performing their tasks more efficiently

- Technical monitoring of Assets in the engine

- Ensure quality reporting on global actions concerning the world and the maps produced by our teams.

- Shader creation

You have a first experience as a Technical Artist, ideally on a AAA or AA production.

- You have worked on various topics around world building such as level art, lighting, props, level design etc..

- You are able to use at least one 3D modelling software (3DS Max, Substance Designer, Maya, Blender...)

- You have significant experience on a game engine (Unreal Engine, Unity, other proprietary engine etc...) as well as a comprehensive understanding of the art workflow and pipeline

- You are versatile and have a real understanding of world building, with a strong spirit of synthesis and interpersonal skills that allows you to work effectively in a team and get your ideas across.

- You have visual scripting experience.

- You have the ability to work in an international context and to communicate daily in English

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.

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