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Salary
≈ $20k – $56k per year (Estimated)
Location
In office (Chengdu)
Seniority
Senior · 5+ years exp

Confirmed on the employer's own hiring board on Oct 30, 2026. First seen by Alion on Sep 7, 2026.

Overview
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Impact
Profile match
Home Portfolio Concept Art Hard Surface Characters Environment Illustrations Casual Art Casino Games Company Join the Team Contact Us HOME COMPANY PORTFOLIO Concept Art Hard Surface Characters Environment Illustrations Casual Art Casino Games JOIN THE TEAM CONTACT US ABOUT THE COMPANY mission & VISION Mission: We are the most trusted outsourcing partner.

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

Virtuosi is a team of experts - people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win - together.

ABOUT THE POSITION

  • Partner with game designers to refine each map's mechanic, then design a layout where the mechanic drives player decisions.
  • Own each map from paper design through block-out, scripting, iteration, debugging, optimization, and delivery.
  • Balance multiplayer space: sightlines, cover, chokepoints, escape routes, and objective placement.
  • Set the pacing of short play sessions so every match build tension and ends with a clear result.
  • Design NPC movement and patrol paths so AI-driven characters move in a believable way.
  • Script and integrate your own maps in Unity using Unity C#.
  • Design for mobile readability so the gameplay is enjoyable on a small screen.
  • Iterate on maps using playtest feedback and telemetry data.
  • Write and maintain clear level design documentation.
  • Work with QA to find, reproduce, and fix reported issues.
  • Work with the art team so levels reach a high visual bar without losing their gameplay intent.
  • Share knowledge and mentor other designers.
  • At least 5 years in a level design role.
  • Shipped at least one full-cycle title, from pre-production to launch, on console, PC, or a major mobile title in a level design role.
  • Proven ability to design within mobile constraints, shown through a shipped mobile title, a shipped mobile mode, or a strong portfolio project.
  • Experience designing competitive multiplayer maps or arenas.
  • Comfortable working in a data-driven, config-based level creation pipeline.
  • Proficient in Unity.
  • Proficient in scripting with Unity C#.
  • Strong grasp of level design fundamentals: spatial flow, pacing, readability, and balance.
  • Able to build quick prototypes.
  • Able to take feedback, act on it, and give clear feedback to others.
  • Able to prioritize tasks and deliver quality work on time.
  • Mandarin Chinese, required for daily work with our client.
  • English at an adequate level, for meetings, documentation, and collaboration with English-speaking colleagues and clients. Native English fluency is not required.

Strongly preferred

  • Console or PC experience on a shipped AA or AAA title.
  • Experience with designing mini games or user-generated content, professional or personal.
  • Experience shipping both single-player and multiplayer levels.

Bonus

  • Experience with other engines and scripting tools, such as Unreal Engine, Blueprints, Lua, or Godot.
  • Experience with 3D modelling tools such as Maya, 3ds Max, or Blender.
  • Experience leading a team of designers.
  • Experience working across multiple studios in a co-development setting.
  • Experience working in an English-speaking environment.
  • Willing to travel and work at our other studios in China when a project needs it.
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