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Location
Remote (Paris, France)
Employment
Full-Time
Overview
Company
Impact
Profile match
Voodoo is a global technology company that develops and publishes mobile games and consumer apps. Founded in Paris in 2013, it became known for popular hyper-casual games and has expanded into casual, hybrid-casual, and other app categories. Its products have reached more than 150 million monthly active users and generated billions of downloads worldwide.

About Voodoo

Founded in 2013, Voodoo is a tech company creating mobile games and apps with a mission to entertain the world. With 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide by downloads. Its portfolio includes games such as Mob Control and Block Jam, studios such as BeachBum, and apps including BeReal and Wizz.

This role is fully remote and open to candidates located within two hours of Paris time.

Team

Cortex is a small, agile studio creating elegant puzzle games designed to sharpen the mind and offer a meaningful alternative to brain rot. Our first product, The Almanac, is already enjoyed by thousands of players.

You will join the founding team and work closely with product and engineering, with direct ownership and a major influence on the studio’s visual identity.

Role

As Founding Game Artist, you will own the visual production of Cortex’s games from start to finish. Working alongside the Studio Director, you will shape the art direction, design the UI, create 2D/3D assets, produce animations and VFX, and integrate everything directly into Unity.

This is a highly hands-on role for a versatile artist who can take a visual idea from its first exploration to a polished experience running in the game.

  • Define and evolve the visual identity of Cortex’s games

  • Design clear and polished gameplay, onboarding, progression, and monetization interfaces

  • Create and adapt production-ready 2D and 3D assets

  • Design and implement animations, transitions, VFX, and visual feedback that improve clarity and game feel

  • Integrate and polish screens and assets directly in Unity

  • Prototype quickly and iterate with product and engineering

  • Maintain visual quality, consistency, and mobile performance across the entire experience

Profile

  • Advanced hands-on experience with Unity, including UI, animation, particles, materials, and asset integration

  • Strong command of Blender, Maya, or an equivalent 3D production tool

  • Strong animation skills in 2D, 3D, or ideally both

  • Strong 2D game art and UI skills using Figma, Photoshop, Illustrator, or equivalent tools

  • Good understanding of real-time production constraints and mobile optimization

  • Able to troubleshoot visual implementation independently and collaborate effectively with developers

  • A generalist background, ideally developed across mobile games, independent studios, creative production, or small teams

  • Founder mentality: proactive, pragmatic, hands-on, and ownership-driven

  • Fluent in English

Benefits

Competitive salary + performance bonus and other benefits according to the country you reside.

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