Voodoo
Social Networks · Game Development
57open roles
Growinghiring pace, 68 of 100
77 daysmedian time a role stays open
9countries with offices
Overview
Voodoo is a French mobile gaming and consumer applications company founded in 2013 that built its business on hyper-casual games, titles simple enough to understand in seconds and monetised almost entirely through advertising rather than purchases. As advertising costs rose it moved deliberately into hybrid-casual and subscription applications, acquiring the social network BeReal in 2024 and building a portfolio of utility and dating apps alongside the games. Headquartered in Paris and backed by Tencent and Goldman Sachs, it reports billions of downloads and is one of the largest mobile publishers in the world by install volume.
How Voodoo hires
Truth index
B 80/100
Median time to fill
77 days
Ghost roles
0%
Stale roles
55%
Reposted roles
10%
Voodoo scores B on the Alion truth index (A is best, E worst), measured over 20 open roles re-checked against its own hiring board: 0% look like ghost listings, 55% have gone stale and 10% are the same role posted again. Its roles close in a median of 77 days. It measures how much of what this employer publishes turns into a real, finite search - not the employer as a workplace. How the index is computed
Jobs
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Remote (France) · Full-Time · Paris
C++
Unreal Engine
Design
Blender
Maya
Adobe After Effects
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≈ $33k – $97k per year (Estimated) · Remote (Turkey) · Full-Time · 2+ years exp · Istanbul
Unity
Analytics
A/B Testing
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Remote (France, Portugal, Poland, Spain, Georgia) · Full-Time · 3+ years exp · Lisbon · Paris · Warsaw · Barcelona · Tbilisi
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≈ $53k – $104k per year (Estimated) · Remote (France, Germany, Italy, Netherlands, Poland) · Full-Time · 7+ years exp · Paris · Berlin · Amsterdam · Warsaw · Barcelona
Go
SQL
State Management
DevOps
Unix
Game Dev
Unity
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≈ $52k – $87k per year (Estimated) · Hybrid · Full-Time · 5+ years exp · Paris
Go
SQL
State Management
DevOps
Unix
Game Dev
Unity
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≈ $33k – $94k per year (Estimated) · Hybrid · Full-Time · 5+ years exp · Warsaw
Unity
Design
Figma
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≈ $28k – $65k per year (Estimated) · Hybrid · Full-Time · 2+ years exp · Warsaw
Unity
Analytics
A/B Testing
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≈ $37k – $105k per year (Estimated) · Remote (Germany, France, United Kingdom, Finland, Italy) · Full-Time · 5+ years exp · Paris · Madrid · Warsaw · Tallinn · Helsinki
Unity
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Remote (Germany, United Kingdom, Finland, Italy, Netherlands) · Full-Time · 5+ years exp · Barcelona · Madrid · Warsaw · Tallinn · Helsinki
C#
Unity
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≈ $35k – $100k per year (Estimated) · Remote (Spain, Germany, United Kingdom, Finland, Italy) · Full-Time · 5+ years exp · Barcelona · Berlin · London · Amsterdam · Warsaw
C#
Unity
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Visa sponsorship
2
Adverts offering sponsorship in 24 months
56
Open roles in France
In the register as Voodoo
See 56 open roles Alert me
The employer's own adverts on Alion · checked Nov 10, 2026 · Visa details by country
Growth
Hiring Momentum
68/100
Growing
Open positions
79
9 opened / 28 closed in 30 days
Median time-to-fill
77 days
faster than 15% of the market
ATS activity
Every ~5 hours
Today
Hiring Dynamics
+400%
Hiring Focus
The percentage next to each role is its share of the company's job openings over the last 90 days; the arrow shows the shift versus the previous period.
Games
28% ▲
Product
14%
HR
6% ▼
Backend
5%
Design
5% ▲
Legal
5% ▲
Actively hiring for Games (+7 in 30 days)
Activity Timeline
Added Unreal Engine to stack
Nov 2026
Added C++ to stack
Nov 2026
New location: Kyiv
Nov 2026
Added SLI/SLO/SLA to stack
Oct 2026
Added Oracle ERP to stack
Oct 2026
New location: Beijing
Oct 2026
Added Shader Graph to stack
Oct 2026
Added HLSL to stack
Oct 2026
Added ComfyUI to stack
Oct 2026
Added Objective-C to stack
Oct 2026
Added iOS SDK to stack
Oct 2026
Added Fastlane to stack
Oct 2026
Financials
Est. Annual Revenue
$1.2M
2016
Total raised
$20M
Latest round
Venture - Series Unknown
Funding rounds
1
Funding rounds
| Round | Announced | Amount | |
|---|---|---|---|
| Venture - Series Unknown | 2022 | $20M | Details |
People

Alexandre Yazdi
Co-founder and Chief Executive Officer
Alexandre Yazdi co-founded the company in 2013 and has led it since. He drove the shift from pure hyper-casual games into subscription applications and the BeReal acquisition.

Laurent Ritter
Co-founder
Laurent Ritter co-founded the company with Yazdi and built its technology organisation. He worked on the acquisition and testing systems the publishing model depends on.
Names and roles come from public filings, company registers and the company's own site. Is this you? Correct or remove · How we handle this data
Products
User Acquisition Platform
The internal advertising technology used to test and scale new titles across networks. Being able to judge within days whether a game can be acquired profitably is the company's real operating advantage over rival publishers.
voodoo.io
Consumer Applications
Utility, dating and lifestyle apps monetised through subscriptions rather than advertising. Subscription revenue is far more predictable than advertising, which is precisely why the company diversified away from pure game publishing.
voodoo.io
BeReal
The social network acquired in 2024, built around unedited photos posted once a day. It gives the company a large owned audience rather than one rented from app store advertising auctions, which was the strategic point of buying it.
voodoo.io
Hybrid-Casual Games
Games that keep hyper-casual accessibility but add progression and in-app purchases. Higher revenue per player is what makes them viable when install costs are too high for pure advertising monetisation.
voodoo.io
Hyper-Casual Games
Very simple mobile titles monetised through advertising rather than in-app purchases. The model depends on buying installs cheaper than the advertising they generate, which is why rising acquisition costs forced the company to change direction.
voodoo.io
Tech stack
Technologies named in job postings at Voodoo over the last 12 months, by layer, with the share of postings for each.
Technologies in use
150
Postings analysed
124
Stack modernity
82/100AI adopter
Languages
Go16%
SQL15%
Python15%
JavaScript14%
Frameworks & libraries
Unity50%
SwiftUI7%
Nest.JS7%
Combine6%
Databases
Redis12%
PostgreSQL10%
Google Cloud Spanner7%
Google BigQuery2%
Cloud & platforms
Kubernetes16%
GCP15%
AWS14%
GitHub12%
AI & ML
Kling4%
Veo3%
Claude2%
LLM2%
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Full Voodoo tech stack
150 technologies · by team · pay by technology · changes · similar stacks
News
Report
Special Dyslexia Fonts Are Based on Voodoo Pseudoscience
Link to: https://www.edutopia.org/article/do-dyslexia-fonts-actually-work
Read more
Report
The Burial of Black Genius (a.k.a. D'Angelo Lives!)
Questlove honors his friend and collaborator D'Angelo: "He was one of the last pure artists in Black music.
Read more
Report
#Jilted30: Voodoo People 30th Anniversary Ⅱ
Marking 30 years of The Prodigy's 'Voodoo People', we explore the single artwork story and reveal how the music video was filmed and edited
Read more
Report
BeReal is facing a user mutiny after its new owner brought ads to the app
Users have voiced complaints about the quality, amount, and the repetitiveness of ads they're now being shown on BeReal.
Read more
Report
Show more news
Offices
Where the company hires and what each office is for
Cities
9
Hiring now
9
Countries
9
Busiest office
Paris
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Headquarters
Builds here
Office with open vacancies
Tap a pin for the office
Paris
France
HQ
63 open roles 44 posted in 90 days 52% engineering 27% remote 200-500 est. staff
hires for Games, Backend, Product
Warsaw
Poland
Regional office
16 open roles 11 posted in 90 days 69% engineering 69% remote 50-200 est. staff
hires for Games, Product, QA
Istanbul
Turkey
Regional office
15 open roles 15 posted in 90 days 53% engineering 67% remote 50-200 est. staff
hires for Games, Product, Design
Barcelona
Spain
Remote hub
12 open roles 7 posted in 90 days 83% engineering 100% remote 50-200 est. staff
hires for Games, QA, Product
Amsterdam
Netherlands
Remote hub
11 open roles 4 posted in 90 days 73% engineering 91% remote 10-50 est. staff
hires for Games, Product, Backend
Lisbon
Portugal
Remote hub
8 open roles 7 posted in 90 days 88% engineering 100% remote 10-50 est. staff
hires for QA, Games, Backend
Helsinki
Finland
Regional office
8 open roles 5 posted in 90 days 63% engineering 75% remote 10-50 est. staff
hires for Games, Product, AI/ML
Beijing
China
2 open roles 4 posted in 90 days 100% engineering 10-50 est. staff
hires for Games
New York
United States
1 open roles 1 posted in 90 days 1-10 est. staff
hires for Industrial Engineering
