Actively hiring
Advertising
Game Development
Gaming
Mobile Games
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Overview
News
Technologies
Salaries
Products
People
Growth
Offices
Jobs
Financials
How Voodoo hires
Truth index
B 74/100
Median time to fill
86 days
Ghost roles
0%
Stale roles
85%
Reposted roles
0%
Voodoo scores B on the Alion truth index (A is best, E worst), measured over 13 open roles re-checked against its own hiring board: 0% look like ghost listings, 85% have gone stale and 0% are the same role posted again. Its roles close in a median of 86 days. It measures how much of what this employer publishes turns into a real, finite search - not the employer as a workplace. How the index is computed
Overview
Voodoo is a French mobile gaming and consumer applications company founded in 2013 that built its business on hyper-casual games, titles simple enough to understand in seconds and monetised almost entirely through advertising rather than purchases. As advertising costs rose it moved deliberately into hybrid-casual and subscription applications, acquiring the social network BeReal in 2024 and building a portfolio of utility and dating apps alongside the games. Headquartered in Paris and backed by Tencent and Goldman Sachs, it reports billions of downloads and is one of the largest mobile publishers in the world by install volume.
News
Report
Special Dyslexia Fonts Are Based on Voodoo Pseudoscience
Link to: https://www.edutopia.org/article/do-dyslexia-fonts-actually-work
Read more
Report
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Tech stack
Technologies named in job postings at Voodoo over the last 12 months, by layer, with the share of postings for each.
Technologies in use
128
Postings analysed
104
Stack modernity
83/100AI adopter
Languages
Go19%
JavaScript17%
Node JS15%
SQL14%
Frameworks & libraries
Unity50%
Nest.JS10%
SwiftUI8%
Combine7%
Databases
Redis15%
PostgreSQL13%
Google Cloud Spanner10%
DynamoDB2%
Cloud & platforms
Kubernetes18%
GCP16%
GitHub13%
AWS12%
AI & ML
Kling3%
Veo2%
Claude1%
LLM1%
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Full Voodoo tech stack
128 technologies · by team · pay by technology · changes · similar stacks
Products
User Acquisition Platform
The internal advertising technology used to test and scale new titles across networks. Being able to judge within days whether a game can be acquired profitably is the company's real operating advantage over rival publishers.
voodoo.io
Consumer Applications
Utility, dating and lifestyle apps monetised through subscriptions rather than advertising. Subscription revenue is far more predictable than advertising, which is precisely why the company diversified away from pure game publishing.
voodoo.io
BeReal
The social network acquired in 2024, built around unedited photos posted once a day. It gives the company a large owned audience rather than one rented from app store advertising auctions, which was the strategic point of buying it.
voodoo.io
Hybrid-Casual Games
Games that keep hyper-casual accessibility but add progression and in-app purchases. Higher revenue per player is what makes them viable when install costs are too high for pure advertising monetisation.
voodoo.io
Hyper-Casual Games
Very simple mobile titles monetised through advertising rather than in-app purchases. The model depends on buying installs cheaper than the advertising they generate, which is why rising acquisition costs forced the company to change direction.
voodoo.io
People

Alexandre Yazdi
Co-founder and Chief Executive Officer
Alexandre Yazdi co-founded the company in 2013 and has led it since. He drove the shift from pure hyper-casual games into subscription applications and the BeReal acquisition.

Laurent Ritter
Co-founder
Laurent Ritter co-founded the company with Yazdi and built its technology organisation. He worked on the acquisition and testing systems the publishing model depends on.
Names and roles come from public filings, company registers and the company's own site. Is this you? Correct or remove
Growth
Hiring Momentum
74/100
Growing
Open positions
96
20 opened / 14 closed in 30 days
Median time-to-fill
74 days
faster than 21% of the market
ATS activity
Every ~2 hours
Today
Hiring Dynamics
+100%
Hiring Focus
The percentage next to each role is its share of the company's job openings over the last 90 days; the arrow shows the shift versus the previous period.
Games
33% ▼
Product
10% ▲
Analytics
8% ▼
Backend
5%
Leadership
5%
HR
5% ▲
Actively hiring for Games (+6 in 30 days)
Activity Timeline
Added Looker to stack
Sep 2026
Added Veo to stack
Sep 2026
Added Runway to stack
Sep 2026
Added Kling to stack
Sep 2026
Added Wi-Fi to stack
Sep 2026
Added Windows to stack
Sep 2026
Added Machine Learning to stack
Sep 2026
Added Unix to stack
Sep 2026
Added Miro to stack
Sep 2026
Added YouTube to stack
Sep 2026
Added Instagram to stack
Sep 2026
Added DaVinci Resolve to stack
Sep 2026
Offices
Where the company hires and what each office is for
Cities
11
Hiring now
11
Countries
11
Busiest office
Paris
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Headquarters
Builds here
Office with open vacancies
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Paris
France
HQ
73 open roles 54 posted in 90 days 51% engineering 25% remote 50-200 est. staff
hires for Games, Analytics, Design
Istanbul
Turkey
Regional office
23 open roles 22 posted in 90 days 39% engineering 35% remote 10-50 est. staff
hires for Games, Product, Design
Warsaw
Poland
Regional office
13 open roles 7 posted in 90 days 46% engineering 69% remote 1-10 est. staff
hires for Games, Product, Design
Barcelona
Spain
Remote hub
13 open roles 10 posted in 90 days 62% engineering 85% remote 1-10 est. staff
hires for Games, Product, Backend
Berlin
Germany
Remote hub
10 open roles 7 posted in 90 days 60% engineering 90% remote 1-10 est. staff
hires for Games, Product, Backend
Lisbon
Portugal
Regional office
10 open roles 7 posted in 90 days 60% engineering 70% remote 1-10 est. staff
hires for Games, Product, Backend
Helsinki
Finland
Remote hub
10 open roles 7 posted in 90 days 60% engineering 80% remote 1-10 est. staff
hires for Games, Product, AI/ML
London
United Kingdom
Remote hub
9 open roles 7 posted in 90 days 56% engineering 89% remote 1-10 est. staff
hires for Games, Product, Frontend
Stockholm
Sweden
Remote hub
9 open roles 7 posted in 90 days 56% engineering 89% remote 1-10 est. staff
hires for Games, Product, Frontend
Amsterdam
Netherlands
Remote hub
8 open roles 8 posted in 90 days 88% engineering 100% remote 1-10 est. staff
hires for Games, Backend, Frontend
New York
United States
1 open roles 1 posted in 90 days 1-10 est. staff
hires for Industrial Engineering
Jobs
≈ $68k – $124k per year (Estimated) • Hybrid • Full-Time • 5+ years exp • Paris
Apply
≈ $34k – $93k per year (Estimated) • Remote (Turkey) • Full-Time • Istanbul
Unity
Analytics
A/B Testing
Apply
≈ $36k – $103k per year (Estimated) • Remote (France) • Full-Time • 3+ years exp • Paris
Unity
Design
Adobe Photoshop
Figma
Apply
≈ $62k – $111k per year (Estimated) • Hybrid • Full-Time • 5+ years exp • Paris
Python
NATS
Apache Kafka
AI/ML
Cursor
Spark
Claude Code
AI Agents
LLM Guardrails
Agentic Workflows
Multi-Agent Systems
Machine Learning
DevOps
Terraform
GitHub Actions
CircleCI
Prometheus
CI/CD
ArgoCD
AWS
Kubernetes
Grafana
Atlantis
Linux
Analytics
ETL/ELT
Apply
In office • Full-Time • 5+ years exp • Paris
Swift
UIKit
Core Animation
Lottie
MVC
DevOps
CircleCI
CI/CD
Design
Figma
Management
Slack
Trello
Discord
Apply
Apply
≈ $59k – $107k per year (Estimated) • Remote (France) • Full-Time • 4+ years exp • Paris
Cursor
Claude Code
ElevenLabs
OpenAI Codex
Game Dev
Unity
Cocos Creator
Apply
≈ $50k – $95k per year (Estimated) • Hybrid • Full-Time • 3+ years exp • Paris
Cursor
Claude Code
ElevenLabs
OpenAI Codex
Game Dev
Unity
Cocos Creator
Analytics
A/B Testing
Apply
In office • Full-Time • 3+ years exp • Paris
Unity
Design
Figma
Management
Miro
Agile
Apply
≈ $54k – $129k per year (Estimated) • Remote (France, Germany, United Kingdom, Finland, Italy) • Full-Time • Paris • Berlin • London • Warsaw • Madrid
AI Agents
Machine Learning
Analytics
A/B Testing
Apply
≈ $49k – $115k per year (Estimated) • Remote (Germany, France, United Kingdom, Finland, Italy) • Contractor • 5+ years exp • Paris • Madrid • Warsaw • Lviv • Tallinn
Unity
Apply
Remote (France) • Full-Time • Paris
Unity
Design
Adobe Premiere Pro
DaVinci Resolve
Apply
Financials
Est. Annual Revenue
$1.2M
2016
Total raised
$20M
Latest round
Venture - Series Unknown
Funding rounds
1
Funding rounds
| Round | Announced | Amount | |
|---|---|---|---|
| Venture - Series Unknown | 2022 | $20M | Details |
