Overview
Technical skills
Timeline
Roles

Overview

Gameplay-focused Godot developer at an early-career middle level with a strength for small 2D mechanic implementations. The strongest proven skill is event-driven gameplay and safe object lifecycle handling demonstrated in Scenes/bucket.gd (timer-based despawn, tree_exited cleanup and Score integration). Public code does not show performance profiling, automated tests, custom shaders, deterministic simulation or networking.

Technical skills

Python
JavaScript• Staff • 10y+
PHP• Middle • 9y+
Node JS• Middle • 6y+ • 5+ projects
C#
Lua• Junior • 1 project
PHP
Composer
WordPress• 10y+
Node JS
Dotenv
Databases
MySQL
MariaDB• 10y+
Firestore• 4y+ • 2 projects
MongoDB
PostgreSQL
SQLite
Frontend
Webpack
Babel
CSS Modules• 10y+ • 20+ projects
Bootstrap• 10y+ • 5+ projects
Web Components• 10y+ • 20+ projects
Lighthouse• 9y+
JQuery• 9y+
npm• 8y+ • 20+ projects
Vue.js• 6y+
React.js• 6y+
Prettier• 6y+
Chart.js• 6y+
Vite
Three.JS
Tailwind CSS
Svelte
Lottie-web• 2 projects
DevOps
DigitalOcean• 10y+
Ubuntu• 8y+
Cloudflare• 6y+
Git• 5y+
Docker• 4y+
Game Dev
Unity
Game Dev
Godot
Phaser
Design
Figma
Adobe Illustrator• 11y+
Adobe InDesign• 11y+
Adobe Photoshop• 11y+
Adobe Premiere Pro• 11y+
Adobe After Effects• 9y+
Blender• 6y+
Adobe XD• 5y+
Webflow• 4y+
QA
Chrome DevTools• 10y+
BrowserStack• 8y+
Selenium• 4y+
AI/ML
ChatGPT• 4y+
AI Agents
Claude
Claude Code• 4 projects
Gemma

Timeline

Owner Middle
Inland Elite Hosting, LLC Freelance
Jan 2026 to Present 7 Months Hayden Fully remote

I own and operate Inland Elite Hosting, where I provide managed website hosting and technical support for small-business and agency clients. I handle hosting infrastructure, website migrations, DNS and domain management, backups, security, uptime monitoring, troubleshooting, and ongoing website maintenance.

I also manage client communication, onboarding, billing coordination, vendor relationships, and technical support, which means balancing hands-on technical work with business operations and customer service. A major part of the role is translating technical issues into clear, practical guidance for non-technical clients and making sure their websites stay reliable, secure, and easy to maintain.

DigitalOcean
Cloudflare
WordPress
Technical Director Executive
Blackbird Digital, LLC Full-Time
Dec 2021 to Present 4 Years 8 Months In office
Led web development initiatives for an agency supporting multiple Shopify e-commerce clients. Managed complex Shopify theme customizations and third-party app integrations for store enhancements. Built and maintained marketing and content websites using WordPress and Craft CMS. Established development workflows, technical standards, and best practices while hiring and onboarding subcontracted designers and developers.
WordPress
Freelance Web Developer Middle
Brian Clark Design Freelance
Jan 2016 to Present 10 Years 7 Months Hayden In office
Developed and maintained multiple client websites using Shopify, Craft CMS, and WordPress. Built and customized Shopify themes using Liquid with frontend technologies such as HTML, CSS, and JavaScript. Managed hosting infrastructure for recurring clients using cPanel and DigitalOcean, including performance optimization and security updates. Coordinated with clients to scope requirements and deliver scalable web solutions.
JavaScriptsince 2016
WordPresssince 2016
DigitalOceansince 2016
Web Operations Manager Lead
UNI KEY Systems, Inc Full-Time
Mar 2020 to Dec 2021 1 Year 9 Months In office
Owned development and ongoing maintenance of unikeyhealth.com on Shopify Plus. Maintained supporting websites using WordPress and Craft CMS. Administered Klaviyo for email marketing, including segments, campaigns, automated flows, and forms. Coordinated technical support for marketing and operations teams’ digital and print design needs.
WordPress
Lead Developer Lead
Bahlr Media Full-Time
Feb 2017 to Mar 2020 3 Years 1 Month In office
Built and maintained client websites across Shopify, WordPress, Craft CMS, and Bolt CMS. Developed custom frontend interfaces using HTML, CSS, JavaScript, and PHP with Twig. Provisioned, configured, and maintained multiple cloud servers in Linux environments. Served as a primary technical point of contact for long-term maintenance and platform upgrades.
JavaScript
PHP
WordPress
Middle Frontend Developer Confidence: Low Generalist
Frontend and tooling generalist at a junior-to-middle level who builds pragmatic site scripts and small Node CLI tooling. The strongest proven skill is server-side automation and integrations, shown by the Cloudways uptime and resource-reporting scripts with API auth, SQLite persistence and Slack/Drive reporting (cloudways-uptime-checker/index.js and resources.js). There is limited evidence of component architecture, accessibility work, automated testing, or measured performance optimization in public code.
UI Component Architecture
2/10
How interface parts are built
Small, pragmatic DOM utilities and a minimal Vue project are present but there is no evidence of a deliberate component library, composition patterns, or a custom design system; many UI bits are plain scripts or vendor code.
Evidence
imbc-craft3/web/assets/js/scripts.js: mobile nav toggles, throttle and simple DOM helpers
odds-game/src/main.js: Vue app bootstrap (minimal)
odds-game/webpack.config.js: custom build configuration
Responsive & Cross-browser
2/10
Works on all screens and browsers
Basic responsive checks and normalized CSS exist but no advanced layout strategies or internationalization groundwork are visible.
Evidence
imbc-craft3/web/assets/js/scripts.js: runtime check using window.innerWidth (e.g. 992 breakpoint)
imbc-craft3/source/scss/base/_normalize.scss: normalization present
Performance Optimization
2/10
Speed of the interface
Minor manual optimizations (throttle) and a webpack build are present, but there is no measured performance work, bundle analysis, or advanced code-splitting evidence.
Evidence
imbc-craft3/web/assets/js/scripts.js: throttle implementation
odds-game/webpack.config.js: production build configuration and UglifyJsPlugin
Accessibility & Semantics
2/10
Usable for everyone
A11y is not actively addressed beyond basic semantics; custom widgets lack keyboard/focus management and there is no CI a11y tooling visible.
Evidence
imbc-craft3/web/assets/js/scripts.js: mobile nav and contact menu toggles without focus management
imbc-craft3/source/js/combined/site.js: site-level JS (no ARIA or focus handling patterns shown)
State Management & Data Flow
1/10
Managing data in the app
Frontend state is minimal and local; there is no evidence of disciplined async state management such as request cancellation, optimistic updates, or state machines in UI code.
Evidence
imbc-craft3/web/assets/js/scripts.js: simple scrollObject state and event handlers
UX & Visual Polish
2/10
Look and feel quality
Basic UX touches exist (nav active states, menu toggles), but loading/error/empty states, skeletons or undo patterns are not implemented for interactive flows.
Evidence
imbc-craft3/web/assets/js/scripts.js: adds/removes active/menu classes to reflect state
Expertise
Vue• Junior
Frontend Architecture & Build Tools• Junior
Industries
Information Technology• Middle
Technologies
Webpack
Babel
Figma
JQuery• 9y+
Recommendations
  • Develop small to medium frontend UI features and migration tasks that replace jQuery bits with framework components and improve accessibility.
  • Build CLI automation and reporting tools that integrate third-party APIs and persist lightweight state (cron-friendly Node scripts).
  • Own build and release pipeline tasks such as webpack optimization, code-splitting, and adding bundle analysis for measurable performance gains.
  • Implement unit and integration tests and add basic CI checks for linting and accessibility to increase reliability.
Repositories
The developer's experience in this domain has been verified based on AI analysis of the following repositories:
Middle Game Developer Confidence: Medium Gameplay Engineer
Gameplay-focused Godot developer at an early-career middle level with a strength for small 2D mechanic implementations. The strongest proven skill is event-driven gameplay and safe object lifecycle handling demonstrated in Scenes/bucket.gd (timer-based despawn, tree_exited cleanup and Score integration). Public code does not show performance profiling, automated tests, custom shaders, deterministic simulation or networking.
Gameplay Systems & Mechanics
4/10
How game logic works
Clear, small-scale gameplay systems: spawn, scoring and safe object lifecycle management are implemented with signals and an autoloaded Score API, but mechanics are simple and not architected for large-scale complexity.
Graphics & Rendering
1/10
Drawing game visuals
Minimal rendering work; uses built-in sprites and 2D nodes with no custom shaders or render pipeline changes.
Physics & Math
3/10
Game physics and math
Uses Godot physics primitives (RigidBody2D, CollisionPolygon2D) and collision signals correctly, but contains no custom integrators, spatial partitioning or deterministic simulation techniques.
Engine Proficiency
4/10
Skill with the game engine
Solid everyday Godot proficiency: autoload usage, exported variables, scene instancing and signal wiring are used intentionally; no custom editor tooling or advanced engine extensions are present.
Performance & Frame Budget
1/10
Keeping the game smooth
Little to no evidence of measured performance work or frame-budget optimizations; runtime timers and per-instance Timer nodes are used without profiling or pooling strategy.
Content Pipeline & Tooling
1/10
Tools for game content
Minimal content pipeline or tooling evidence; project configuration and scene files exist but there are no import processors, CI, or editor extensions.
Expertise
Gameplay & Mechanics Development• Middle
Industries
Gaming• Middle
Technologies
Game Dev
Godot
Unity
Recommendations
  • Use to implement small 2D gameplay prototypes and refine core mechanics in Godot.
  • Assign UI and autoload-backed systems (score, upgrades, simple progression) where reliable signal-based logic is required.
  • Have them add object pooling and run basic profiler-guided optimizations to improve hot-path performance.
  • Develop editor-side tooling or scene-driven data patterns to deepen engine proficiency and scale the project.
Repositories
The developer's experience in this domain has been verified based on AI analysis of the following repositories:
Intern Backend Developer Confidence: Medium Generalist
Junior web developer focused on frontend build tooling and basic PHP CMS integration. The strongest proven skill is build and tooling configuration as shown by craft3-webpack-boilerplate/webpack.config.js and the Vue router in webpack4-vue/src/router/index.js. There is no public evidence of backend system design, API or database migration work, production resilience patterns, or advanced security measures.
API Design
How well APIs are designed
Not evidenced in public code
Data Layer & Database
Working with databases
Not evidenced in public code
Scalability & Performance
2/10
Handling load and speed
Frontend build-time and bundling choices are present (webpack, loaders, CSS extraction) but there is no backend scalability, caching, queuing or load-testing evidence.
Evidence
craft3-webpack-boilerplate/webpack.config.js: MiniCssExtractPlugin, file-loader and build rules
webpack4-vue/package.json: devDependencies for webpack tooling
System Architecture
2/10
Overall system structure
Basic module and application configuration for a PHP CMS is present showing simple modular boundaries, but there is no multi-service decomposition, inter-service contracts or graceful-degradation design.
Evidence
craft3-webpack-boilerplate/modules/Module.php: Module bootstrap and namespace setup
craft3-webpack-boilerplate/config/app.php: module registration
Security & Auth
1/10
Protecting data and access
Minimal security hygiene is visible via use of environment-driven secrets, but no auth flows, token lifecycle, input validation, or dependency audit evidence is present.
Evidence
craft3-webpack-boilerplate/config/general.php: securityKey loaded from getenv
craft3-webpack-boilerplate/web/index.php: conditional dotenv loading
Reliability & Observability
Stability and monitoring
Not evidenced in public code
Expertise
PHP• Intern
Node.js• Intern
Technologies
PHP• Middle • 9y+
Node JS• Middle • 6y+ • 5+ projects
WordPress• 10y+
Composer
Dotenv
Recommendations
  • Build CMS-driven sites and small Craft CMS plugins that extend the module pattern shown in Module.php.
  • Practice backend work that includes DB migrations, transaction boundaries and simple REST APIs to gain server-side depth.
  • Add CI/CD and deployment automation to the build pipeline to move beyond local build tooling.
  • Implement observability and reliability patterns such as structured logging, timeouts and retries in backend code.
Repositories
The developer's experience in this domain has been verified based on AI analysis of the following repositories: