Neeraj Suman

3D Artist
8years of work
2years average tenure
MiddleGame Developer
3years at ZA Studios

Overview

3D Artist specializing in 3D modeling and texturing with 8+ years of production experience across animated feature films and series, game assets, and e-commerce/product visualization. Experienced with character and prop production-ready workflows, including facial modeling and blendshapes, plus AR/VR-oriented asset preparation with PBR practices.
Phone

Timeline

3D Artist · Middle
ZA Studios · Full-Time
Feb 2023 to Present 3 Years 9 Months Bengaluru In office
Created production-ready 3D assets for animated feature films and series, focusing on characters, props, and related production elements. Worked from references to maintain clean topology, proportions, and visual consistency for downstream teams. Contributed to facial modeling and blendshape development and supported texturing, asset preparation, and optimization in collaboration with production and rig/animation teams.
Game Asset Artist · Middle
Technicolor Games · Full-Time
Sep 2022 to Jan 2023 4 Months Bengaluru In office
Produced game-ready 3D assets from artwork, references, and production instructions. Built optimized models with attention to topology, geometry, visual fidelity, and real-time performance constraints. Followed established asset production requirements while balancing quality and technical limitations for a consistent in-game pipeline.
Associate Platform Delivery / 3D Artist · Middle
Avataar.me · Full-Time
Jun 2021 to Aug 2022 1 Year 2 Months Bengaluru In office
Created 3D models and textures using PBR workflows for digital product visualization and e-commerce use cases. Worked in an AR/VR and interactive product-visualization context, preparing assets for delivery of interactive experiences. Contributed to an Amazon-related visualization project by creating and preparing product 3D assets according to requirements, including pipeline-ready preparation for Unity/Unreal asset workflows.
Unity
Unreal Engine
3D Modeler · Middle
Studio56 Animation · Full-Time
Apr 2018 to Dec 2020 2 Years 8 Months Bengaluru In office
Created 3D models for films, TV series, and animated movie productions, including characters, props, and production assets. Developed facial blendshapes as part of animation asset production with attention to clean forms and deformation requirements. Delivered camera-ready artwork and worked with multidisciplinary teams to maintain asset quality and consistency.
Freelance 3D & Facial Work (ARKit) · Middle
Independent · Freelance
Partially remote
Completed remote ARKit facial and blendshape projects, including expression sets, eye controls, and visemes with deformation cleanup. Created custom facial assets for client-provided characters using Maya and ZBrush. Supported ARKit-compatible 52-shape facial sets and real-time avatar workflows for interactive 3D production needs.
ARKit
ZBrush

Technical skills

C++
C#
Swift
Game Dev
Unity
Unreal Engine
Design
Adobe Photoshop
Blender
Maya
Substance 3D Painter
ZBrush
Mobile
ARKit

Job preferences

Work permits
India
Citizenship
India
Salary
from $90k per year
Employment type
Full-Time
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