Oleksandr Tkachov

QA Engineer
4years leading teams
2years in tech
4projects
4years of work

Overview

Manual game QA engineer with about four years of experience testing console games on PC and console platforms, including multiplayer and platform compliance. Experienced with Nintendo Lotcheck and PlayStation TRC validation, test documentation, bug triage, and performance profiling using profiling tools. Worked on console projects involving Nintendo Switch 2, PlayStation 5/PSVR2, and Xbox Series hardware requirements.
Phone

Timeline

Manual Game QA Engineer · Middle
Pingle Studio · Full-Time
Aug 2025 to Present 1 Year 3 Months Kyiv In office
Performed manual QA for console game projects on Nintendo Switch 2, PlayStation 5, PSVR2, and Xbox Series. Validated platform-specific technical requirements and certification criteria, including Nintendo Lotcheck and PlayStation 5 TRC. Conducted multiplayer testing for client-server and host-based architectures, and maintained detailed test cases and checklists. Performed performance profiling on custom and Unreal Engine projects and investigated issues using performance metrics, logs, and crash data.
Manual Game QA Engineer · Middle
Reburn · Full-Time
Nov 2022 to Jul 2025 2 Years 8 Months Kyiv In office
Performed manual QA for console game projects on Nintendo Switch 2, PlayStation 5, PSVR2, and Xbox Series. Verified platform-specific technical requirements and compliance criteria, including Nintendo Lotcheck and PlayStation 5 TRC. Tested multiplayer functionality across client-server and host-based architectures, creating and maintaining functional and compliance-oriented test cases and checklists. Conducted performance profiling on custom and Unreal Engine 4/5 projects and documented and verified bugs with reproducible steps and expected results.

Projects

La Quimera (PC / Unreal Engine 4)
Performed manual testing for PC builds built on Unreal Engine 4, covering functional and regression testing across gameplay modes. Investigated issues using logs and performance analysis tools, including Microsoft PIX. Additionally contributed to selected technical design tasks by configuring weapon and attachment functionality using JSON and Unreal Engine 4 Blueprints, including localization-related work.
Total War Series (Re-releases & Store Adaptations)
Supported testing for multiple re-release and store-adaptation builds across the Total War series. Validated single-player and multiplayer functionality, including cross-store multiplayer and cross-play behavior. Performed UI and localization testing and verified store-specific integrations for Steam, Epic Games Store, GOG, and Microsoft Store.
Zero Caliber 2 (PlayStation 5 / PSVR2)
Tested multiplayer and single-player functionality for PlayStation 5 and PSVR2 builds. Used PlayStation 5 development hardware to validate gameplay behavior. Checked functionality against applicable PlayStation 5 platform requirements and reported and verified issues based on reproduction steps.
Rise of the Tomb Raider (Nintendo Switch 2)
Tested the Nintendo Switch 2 version with a focus on multiplayer functionality. Verified compliance against Nintendo Lotcheck requirements related to multiplayer behavior. Used Nintendo Switch 2 development tools and platform utilities to support the testing process and issue investigation.

Technical skills

JavaScript
DevOps
Jenkins
Git
Game Dev
Unreal Engine
QA
Postman

Job preferences

Work permits
Ukraine
Citizenship
Ukraine
Salary
from $20k per year
Employment type
Full-Time
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