Overview
Technical skills
Timeline
Roles

Overview

R&D and engineering leader with 14 years in software and game development, including 8 years managing engineering and QA teams. Has owned technical roadmaps and delivery processes across Unity client work and backend systems, and has led R&D execution for multiple shipped titles and an internal developer platform product. Experienced in stakeholder collaboration with product, BI, and BA to turn business requirements into engineering initiatives.

Technical skills

C#• Junior • 14y+
C#
ASP.NET Core
AI/ML
Claude
Claude Code
Mobile
Dependency Injection
MVC
MVP
MVVM
Fastlane• 9y+
DevOps
Vector
CI/CD• 9y+
Jenkins• 9y+
Game Dev
Azure PlayFab
Unity• 13y+

Timeline

Engineering Manager Lead
Lootheads Full-Time
Mar 2026 to Present 5 Months Partially remote
Managed the Unity client for a live multiplayer car game in production on iOS and Android, including delivery planning, task distribution, code review, and technical direction. Worked with the product manager to translate product priorities into a technical plan while keeping scope and releases aligned. Stayed hands-on across the Unity client and ASP.NET backend, owning the Addressables pipeline and building a monetization offers system focused on improving ARPPU.
ASP.NET Core
Unity
Engineering Manager Lead
monday.com Full-Time
Jun 2024 to May 2026 1 Year 11 Months Partially remote
Led a cross-functional team building Monday Mansion, a Unity/WebGL event platform sold to enterprise clients. Owned product and UX decision-making through an extended discovery phase and guided engineering execution for two company events with very large attendance. Measured client impact using defined engagement and watch-time outcomes and adjusted delivery based on results.
Unity
Technical Product Manager Lead
Playtika Full-Time
Jan 2021 to Jan 2023 2 Years Tel Aviv Partially remote
Owned an internal developer-facing platform product for Playtika: the Unity package manager enabling standardized integration with the company private cloud. Managed a small product team serving internal Unity developer customers across multiple studios. Reduced the effort required to connect a new studio or project to Playtika’s cloud environment.
Unity
R&D Manager Lead
Playtika Full-Time
Mar 2019 to Nov 2021 2 Years 8 Months Tel Aviv In office
Led the R&D work for three consecutive titles, including taking Diamond Dash 2 from scratch through delivery to production. Built and hired multi-discipline teams across Unity, QA, and backend, including appointing and mentoring leads for a fully remote Kyiv team. Established Scrum and dev-to-QA collaboration, replaced hour estimates with complexity-based estimation, enforced clearer task breakdown, and owned the technical roadmap with product, BI, and BA stakeholders.
Unity
Engineering Manager Lead
Jelly Button Full-Time
Nov 2017 to Mar 2019 1 Year 4 Months Tel Aviv In office
Managed a Unity and QA team for Pirate Kings and grew DAU and revenue significantly while supporting a large live title footprint. Redesigned the dev-to-QA workflow by introducing joint feature planning and QA-owned definitions of done, improving the split between testable features and technical tasks. Implemented release management and stability monitoring and contributed to the Unity CI/CD pipeline using Jenkins and Fastlane.
Unity
CI/CD
Jenkins
Fastlane
Senior Unity Developer Senior
Jelly Button Full-Time
Jan 2015 to Jan 2017 2 Years In office
Worked as a Unity developer contributing to delivery of shipped games at Jelly Button, including the Pirate Kings and Monster Blasters releases referenced in the CV. Participated in development for multi-platform builds and supported integration needed for the Facebook Games port. Helped build and maintain gameplay and client-side functionality as part of the Unity engineering team.
Unity
Unity Developer Middle
Diwip Full-Time
Jan 2013 to Jan 2015 2 Years In office
Developed Unity-based game features for Slots Club across multiple platforms as described in the CV. Contributed to client-side implementation and ongoing support for production releases during the 2013–2015 period. Helped translate game requirements into working Unity functionality used by players.
Unitysince 2013
.NET Developer Middle
Nova Measurements Full-Time
In office
Developed semiconductor metrology software in a .NET environment, supporting technical needs of major customers referenced in the CV. Built and maintained components used in measurement workflows deployed by organizations such as Samsung, Intel, and AMD fabs. Focused on delivering reliable functionality in the software tooling used for semiconductor metrology.
C#
Unity Technical Artist Middle
Jelly Button Full-Time
In office
Contributed to Unity game production at Jelly Button, supporting shipping of live and cross-platform titles. Worked on technical art deliverables as part of the Unity development process during the period leading into engineering leadership. Provided hands-on support to ensure game features were production-ready for multiple platforms, including the Facebook Games release mentioned in the CV.
Unity
Far Eastern National University
Master's Degree Computer Software Engineering
Vladivostok, Primorsky Krai