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Overview
3Lateral is a Serbian company founded in 2011 that pioneered the digital scanning and rigging of human faces for video games and film, and it was acquired by Epic Games in 2019. Its technology captures facial geometry and movement at extraordinary detail and turns it into rigs that animate believably, work that underpins Epic's MetaHuman tools and appeared in games and productions well before the acquisition. Based in Novi Sad, it operates as part of Epic's research organisation rather than as an independent business, and its engineers work on digital human creation for the wider Unreal Engine ecosystem.
News
Fortnite developer Epic acquires Agog Labs and 3Lateral
Fortnite developer Epic acquires Agog Labs and 3Lateral
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Epic Games Acquires 3Lateral, Creators of Digital Humans for Unreal Engine
Epic Games have acquired 3lateral, a division of unreal engine that creates life-like in-game models. Learn more about the acquisition right here!
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Epic Games buys real-time performance capture team 3Lateral
3Lateral, the studio that produced the
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Epic Games acquires 3Lateral
Epic Games has brought Serbia-based graphics firm 3Lateral into the fold, acquiring the company for an undisclosed sum.
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Epic Games buys 3Lateral, maker of super-realistic 'digital humans'
Epic Games announced this morning that they've acquired Serbia-based 3Lateral, a game studio focused on designing more realistic computer-generated human
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Tech stack
The technologies known for 3Lateral, by layer.
Languages
C++
Python
SQL
HLSL
JavaScript
TypeScript
Java
C#
Frameworks & libraries
Unreal Engine
PyTorch
NumPy
SciPy
Unity
Unreal Niagara
React.js
Angular
Databases
MongoDB
Redis
Cloud & platforms
AWS
Spark
GitHub
Databricks
Epic Online Services
Kubernetes
Developer tools
Maya
3ds Max
Houdini
Blender
Substance 3D Designer
Substance 3D Painter
Adobe Photoshop
ZBrush
AI & ML
Claude
Practices & domains
Post-training
Reinforcement Learning
A/B Testing
ETL/ELT
AI Agents
CI/CD
MVVM
NLP
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Products
Performance Capture
Capture and transfer of an actor's facial performance onto a digital character. Preserving the specific qualities of a performance rather than only its movement is what separates convincing work from uncanny work.
3lateral.com
MetaHuman Contribution
The facial technology underlying Epic's MetaHuman character creation tools. It made photorealistic characters available to studios that could never have afforded bespoke facial capture and rigging themselves.
3lateral.com
Facial Rigging
Systems that turn scanned geometry into rigs animating believably across expressions. Rigging rather than scanning is where the craft lies, and it was traditionally weeks of manual work per character.
3lateral.com
Digital Human Technology
Scanning and reconstruction of human faces at very high geometric detail. Faces are the hardest thing to render convincingly, because audiences detect the smallest error in a face and none at all in a landscape.
3lateral.com
Growth
Hiring Momentum
43/100
Stable
Open positions
0
0 opened / 0 closed in 30 days
Hiring Dynamics
0%
Activity Timeline
New location: Larkspur
Sep 2026
Added GitHub to stack
Aug 2026
Added ETL/ELT to stack
Aug 2026
Added A/B Testing to stack
Aug 2026
Added Recommender Systems to stack
Aug 2026
Added Post-training to stack
Aug 2026
+9 jobs in a week
Aug 2026
Offices
Where the company hires and what each office is for
Cities
1
Hiring now
0
Countries
1
Novi Sad
Serbia
HQ
