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Nikos Papadopoulos. Graphics Programming · Full Stack Development · Generalist.

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Blog 2 months ago
Voronoi Fragmentation of a Mesh
A guide on how to shatter a convex mesh into Voronoi shards by clipping it against perpendicular bisector planes, with a demo implementation included.
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Blog 2 months ago
A field guide to rendering: from triangles to Gaussians
A tour of how 3D scenes become pixels: rasterization, voxels, the ray casting to path tracing lineage, ray marching, point clouds, and the captured turn from NeRF to Gaussian splatting.
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Blog 2 months ago
A minimal Wolfenstein 3D raycasting engine
Building a Wolfenstein 3D style raycasting engine from scratch in plain JavaScript: grid maps, DDA traversal explained step by step, textured wall projection, billboard sprites, sliding doors, and a weapon HUD.
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