Actively hiring
PC Games
Console Games
Game Development
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Overview
Technologies
Salaries
Products
People
Growth
Offices
Jobs
Financials
Overview
Blackbird Interactive is an independent Canadian video game development studio headquartered in Vancouver, British Columbia. Founded in 2007 by former Electronic Arts and Relic Entertainment veterans, the studio specializes in immersive real-time strategy (RTS) games, sci-fi simulations, and rich narrative experiences. Blackbird Interactive is best known for developing acclaimed titles within the Homeworld franchise, the space-salvage simulation game Hardspace: Shipbreaker, and co-developing major action-strategy titles such as Minecraft Legends.
Tech stack
Technologies named in job postings at Blackbird Interactive over the last 12 months, by layer, with the share of postings for each.
Technologies in use
29
Postings analysed
17
Stack modernity
67/100
Languages
C++47%
C#12%
Python12%
JavaScript6%
Frameworks & libraries
Unreal Engine82%
Lumen18%
Nanite18%
Chaos Physics12%
Cloud & platforms
Figma12%
Azure6%
Kubernetes6%
Linux6%
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Full Blackbird Interactive tech stack
29 technologies · by team · pay by technology · changes · similar stacks
Salary insights
Compensation ranges based on this company's open jobs
Median
$63k
Typical range
$60k – $109k
Open positions
3
3
Jobs
Junior
33.3%
Middle
33.3%
Senior
33.3%
| Level | Jobs | Median | Typical range |
|---|---|---|---|
| Junior | 1 | $60k | $60k |
| Middle | 1 | $63k | $63k |
| Senior | 1 | $109k | $109k |
Highest paying role
Senior Technical Artist (7-month contract)
$109k
Normalized to USD per year
Growth
Hiring Momentum
80/100
Scaling fast
Open positions
3
2 opened / 4 closed in 30 days
Median time-to-fill
42 days
faster than 31% of the market
ATS activity
Every ~4 hours
Today
Hiring Dynamics
+100%
Hiring Focus
The percentage next to each role is its share of the company's job openings over the last 90 days; the arrow shows the shift versus the previous period.
Games
57% ▲
Design
36% ▼
DevOps
7% ▼
Activity Timeline
Added Substance 3D Painter to stack
Oct 2026
Added Substance 3D Designer to stack
Oct 2026
Added Blender to stack
Oct 2026
Added 3ds Max to stack
Oct 2026
Added Houdini to stack
Sep 2026
Added Linux to stack
Sep 2026
Added Maya to stack
Aug 2026
Added Unreal Niagara to stack
Aug 2026
Added Figma to stack
Aug 2026
Added Adobe Photoshop to stack
Aug 2026
Added Chaos Physics to stack
Aug 2026
Offices
Where the company hires and what each office is for
Cities
1
Hiring now
1
Countries
1
Busiest office
Vancouver
Vancouver
Canada
HQ
3 open roles 11 posted in 90 days 100% engineering 33% remote 200-500 est. staff $77k Avg Salary
hires for Games
Jobs
$56k – $63k per year • Hybrid • Contractor • 4+ years exp • Vancouver
Substance 3D Designer
Design
Adobe Photoshop
3ds Max
Blender
Maya
Substance 3D Painter
Apply
$85k – $109k per year • Remote (Canada) • Contractor • Vancouver
Python
C#
C++
Unreal Engine
Houdini
Design
Maya
Apply
$53k – $60k per year • Hybrid • Contractor • 2+ years exp • Vancouver
Unreal Engine
Unreal Niagara
Apply
