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Overview

Create cross-platform 3D and 2D games with Castle Game Engine. Free, open-source engine with comfortable visual editor and powerful modern Object Pascal API.

News

Blog 6 days ago
Particle system updates (custom shaders, web support), FreeCAD - X3D exporter, documentation (exe size, 2D, easy link to API), geometry shader fixes
Forgive us for a calm August without the usual weekly announcements, as Michalis spent most of the month on a family vacation. Stay tuned for an upcoming news post about a feature he made when his wife wasn't watching: Android and iOS compatibility with D
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Blog 30 days ago
Pointer lock (mouse look) on the web - plus a big refactor and Windows improvements
Note that I sent a sneak preview of this news using Patreon Quip earlier this week. I plan to experiment with Quips more in the future. The "quips" are visible to everyone, you can install the Patreon mobile app to get notifications about them, or just vi
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Blog 2 months ago
Toggle visibility of a group of X3D / glTF nodes
We support now visible field on various X3D nodes: Inline node. This is TInlineNode when looking at the graph from Pascal. and on all X3DGroupingNode descendants, including Transform and Group. These are TAbstractGroupingNode, TTransformNode, TGroupNode i
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Blog 2 months ago
Web: water, terrain, shadow maps, alpha treatment, keys on losing focus
Rendering to texture (FBO, our TGLRenderToTexture) works now on the web. This enables a few features on the web: Water, with reflections and waves, visible in the terrain demo (source code in examples/terrain/) is correct now on the web. Screen (Post-Proc
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Blog 2 months ago
Windows downloads now code-signed - no more Smart App Control blocks. Plus smaller downloads (7z, tar.xz)
Our downloads for Windows include now all the executables code-signed, which means that they are trusted and running the engine will raise fewer alarms from various Windows protection tools. In particular, "Smart App Control" (mentioned also in past news)
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